Riot's attitude towards players and how it results in frustrating design

SpaceRobot··12 votes·1,094 views

I find that Riot's attitude and reactions to the game's players have lead to a game more frustrating than it needs to be, and frustration that I know stems from developer decisions is far worse than frustration that I know stems from player actions. This is why I keep quitting every time I try to come back. Given League player's notorious reputation, I can totally see where it comes from, but it's pushed me away once again, this time more aggressively than ever before. I'm taking the time to write this because I really love the game, but... well let me explain.

When I first started playing, about when Shen was released ~6 years ago, the biggest problems seemed to be player behavior. Flaming, trolling, ragequitting, whatever. Riot saw the problem and set about fixing it, and looking at my experiences with players now, I think they found some success at an incredibly difficult task.

Eventually I peeled away the layer of toxicity and started seeing sources of frustration that must have much easier solutions than your campaign against the darkest sides of human nature. Things like summoners disconnecting due to internet issues, or sometimes not even connecting at startup. The most frustrating thing was the hopeless wait for sweet release when stuck on the bad side of a 4v5 situation, and that didn't always result from bad human behavior. Moreover, I was sure there had to be a way to at least shrink or mitigate the frustration that stems from these situations, in addition to trying to avoid them (which can't entirely be done). Seriously caring about the game, I ended up posting on the forums a solution that I had thought (and still think) was entirely sound. It was completely ignored, but whatever, I understand these boards are a busy place. What really got me though was when I went looking at other posts by people who had come up with great solutions to minimizing the bad experience of falling into the inevitable 4v5. Riot's response in these situations is what continued to gnaw at my mind every time I wound up in a 4v5 from then on, always eliminating any hope for the future.

One response that I saw often was basically that it was so rare it wasn't worth trying to fix. How brutally, thoroughly disheartening that is to read over and over: That the single most frustrating thing which dominated my experience of the game was considered a non-issue.

About as common though, was a genuine concern and analysis of the system proposed. It was a reason why they wouldn't consider implementing a system like that. Usually, it was that it would encourage players to encourage players to quit in losing situations. I understand why you would be cautious about that, but it was pretty messed up for a few reasons. One, it shows a very low (probably deserved) opinion of your players. Two, it was a choice which empowered misbehaving individuals to muddy the League of Legends experience for every single player, regardless of how they behaved or who they encountered. Faced with a solution that could improve the experience, you disregarded it with the anticipation that a few individuals would abuse it. The worst, most frustrating thing at that point though, is that when a response to your response was proposed which solved the problem you pointed out, you invariably ignored it. To this day, there is no relief for the 4 innocent players left victim to a disconnect or ragequit, and it's made so much more frustrating knowing that there are many creative solutions out there being disregarded.

Recently, I came back to playing after having quit. I was curious about the new champions, new changes, new rift. I wanted to see what was in place to make the experience more fun. I played a few games, and (even though I now sucked) players weren't really all that toxic, and a few times where there were leavers it wasn't so bad. That is- until the last game I played. Someone raged and someone else quit, run of the mill stuff. It was very early in the game and we were already far behind. We knew the drill. We all just walked to the fountain and waiting for 20:00. This sucks, and it feels avoidable (I can quit after someone else quits in every other game I play) but I didn't expect more. Warning pops up about AFKing, so I press okay and move around a bit. We all do it. We all understand what's going on here. This is the best we can do in this crappy situation.

So here's the kicker: When the game ends I get this popup. This popup is telling me that abandoning a game or being AFK results in a negative experience for your teammates, and all I can think is "Are you f*cking kidding me?" I am the teammate. I felt the negative experience. Someone else abandoned, and we suffered, and you're going to lecture ME? The message then proceeds "Do you agree not to leave any further games?" and prompts me to type "I agree". I cannot remember feeling more insulted. The condescending tone, the condescending process, the fact that I never left in the first place... it all adds up to something that couldn't have been designed to be more insulting. It's the perfect capstone to how I see Riot, looking down on its players like naughty children that need to be disciplined and can't be trusted with nice things (like an anti-frustration system post-leaver). It's there every time I start the game now, reminding me why I left in the first place.

18 Comments

DJColdCutz7 votes

Their condescending behavior is even present in the way they deal with tickets.. They will read the title and maybe skim the first couple words or two then assume they know exactly what the ticket is about. "These stupid, naughty players couldn't possibly have an original question or situation. If they're sending a ticket regarding a report, it automatically means they're complaining about a ban! Better not read the rest of this and slap on a copy-paste response that I think fits the title and first three words! Fill out this survey and tell me how beautiful I am!"

qetzel2 votes

The ticket thing is to do with efficiency. In the old days (a few months ago) Riot received hundreds of support tickets regarding bans and reports. Of those, the large majority could be solved with a copy and pasted response. So consider Bert. Bert uses the copy and paste method. He gets through 1000 tickets in a given period. Unfortunately, a few of those don't warrant the copy and paste method. Now consider Fred. Fred only gets through 200 tickets in the same time. Sure, he sorts them all out perfectly, but that is almost 800 tickets that haven't been answered. Most people would think having Bert would be better overall. If everyone were Fred people would end up waiting a week for their ticket to be responded to. Everybody would have bad experiences with player support.

In the new days (since reform cards) apparently the number of tickets player support gets for behaviour related issues is much lower. In this environment, Fred is the better option. I haven't seen any "Support sent a copy/pasted reply" complaint threads since the reform card system went out, so my guess is that, for the most part, Fred reigns supreme.

EndlessSorcerer1 votes

Fred, the unsung hero.

DJColdCutz2 votes

I don't care that they use copy/paste responses. If I have a problem that is the same as 100 other summoners, then please, send me the same quick, easy copy/paste response that everyone else got.

My problem is sending in a ticket to report a group of friends who reported me for offensive language in a game I didn't even type a word and getting a ticket response about "taking whatever steps are necessary to correct the reason you are being suspended." Wasn't suspended... Wasn't contesting a suspension.. Wasn't even worried about being suspended.. The dude clearly read "false report" in the title and then stopped there. You're getting paid to go through tickets. Read the damn things.

Great Muta3 votes

This is what happened to me in the last few games:

  • User PRO player na said he would feed. I dodge. Who get punished? It's me.

  • I call Blitz bot. Immediately, our first pick bans Blitz. Then I'm the one who gets the report for naturally being pissed. Team groups with him and says they will report me together.

  • First pick comes back for next game. Team again rallies with him to harass me. I take a video of the game and in turn end up AFK while recording their comments then I get leaver buster.

You know who won? The trolls.

SmokedAlmonds2 votes

Things like that not being a priority are the result of resources being finite. You basically praise them for the work they have done, and then complain they didn't do something in another are. That is because the resources were used for what was done.

I hate afks more than almost everyone, but they are rare. And safe to leave after someone else is already afk is probably the feature id most like to see added. But that rarity limits the potential value of any work spent on the issue. That also increases the danger of any potential downsides, since there is a cap on how much the changes can improve, but no limit to the effects of downsides.

I'm not a huge fan of the wording of the leaverbuster warning message but you are complaining about something that was directly responsible for reducing the amount of AFKs you run into. It is a message given to everyone the first time they leave a game to convey the seriousness of leaving, which many do not grasp.

DJColdCutz2 votes

In what world are afks so much rarer now? I know rito likes to claim crap like this, but the only people who believe it are people who would believe rito if they said the sky was green. I probably play 3-5 games a day and on ONE HUNDRED PERCENT of the days I play, there will be a game in which one of the ten players leaves.

Before every ranked game I play, I would be willing to bet cold hard cash that someone leaves the game. Would I be wrong sometimes? Sure. But the odds are that good that I would make the bet every single time.

Hambone20131 votes

{quoted}

In what world are afks so much rarer now? I know rito likes to claim crap like this, but the only people who believe it are people who would believe rito if they said the sky was green. I probably play 3-5 games a day and on ONE HUNDRED PERCENT of the days I play, there will be a game in which one of the ten players leaves.

Before every ranked game I play, I would be willing to bet cold hard cash that someone leaves the game. Would I be wrong sometimes? Sure. But the odds are that good that I would make the bet every single time.

Funny because in almost every game I play all ten guys start and all ten guys finish.

ScumbagZed1 votes

funny because almost every game 90% of league players play someone leaves or afk's. Thinking of about 10 people I know play league, for every 3 games they play at least 1 will have an afk in it. clearly not an issue right

Hambone20131 votes

Can't control people who want to leave. They will and there's nothing that anyone can do to stop them. Also both sides here are using anecdotal evidence. People remember the game where they had the AFK in it and not all the games they played that didnt.

Is it an issue. No. Not really play enough it balances out and its something that will happen in any online setting especially one the size of league. Riot is doing a good job of trying to mitigate it but there's only so much that can be done of thier end. Most of the time it's on the players.

Great Muta3 votes

I've recorded 69 AFK's(not counting DC's or feeders) in 391 games: https://docs.google.com/spreadsheets/d/1DXfqiP4cR_mF1ajdlmRmqMtyZLrE_lsGwCvvjO0uRp8/edit#gid=1180632855

That's 17% of all games with an AFK. Basically, if you play a normal 5 on 5 match it's likely that 2 out of 10 are going to leave.

Korillo1 votes

[{quoted}](name=Great Muta,realm=NA,application-id=ZGEFLEUQ,discussion-id=w4t40ohL,comment-id=000100000001,timestamp=2015-11-19T18:14:34.902+0000)

I've recorded 69 AFK's(not counting DC's or feeders) in 391 games: https://docs.google.com/spreadsheets/d/1DXfqiP4cR_mF1ajdlmRmqMtyZLrE_lsGwCvvjO0uRp8/edit#gid=1180632855

That's 17% of all games with an AFK. Basically, if you play a normal 5 on 5 match it's likely that 2 out of 10 are going to leave.

Were all these leaves from the very beginning? Never connected? Or were they rage quits?

Great Muta1 votes

Check the notes for each incident. I tried to mark when they left as best as possible.

Azure Hamster2 votes

{quoted}

Before every ranked game I play, I would be willing to bet cold hard cash that someone leaves the game. Would I be wrong sometimes? Sure. But the odds are that good that I would make the bet every single time.

Not sure you understand what "make the bet every single time" and "be wrong sometimes" mean if you use them together like this.

DJColdCutz1 votes

Not sure you understand what "the odds are that good that I would [be willing to] make the bet every single time" means. I'm not omniscient, so I don't know for a fact that someone will leave, but THE ODDS are good enough that I would bet every time. Sort of like how in the NCAA tournament, the 1 vs 16 seed games are not guaranteed, but in the history of the tournament, a 1 seed has never lost to the 16 seed? Not guaranteed; pretty safe bet. Dumb. Ass.

Great Muta2 votes

AFK's aren't rare.

I've recorded 69 AFK's(not counting DC's or feeders) in 391 games: https://docs.google.com/spreadsheets/d/1DXfqiP4cR_mF1ajdlmRmqMtyZLrE_lsGwCvvjO0uRp8/edit#gid=1180632855

That's 17% of all games with an AFK. Basically, if you play a normal 5 on 5 match it's likely that 2 out of 10 are going to leave.

Raptamei2 votes

Riot should simply disband a match when someone quits for more than 5 minutes. The other team gets a win, the team with the leaver gets Loss Forgiven and no LP loss, the leaver gets the sum of the LP loss everyone else would have gotten.

If the leaver is premade, split the punishment among both.

Done and done.

ZT Xperimentor1 votes

Unfortunately riot's been dragging their feet about restoring the tribunal; approaching a year overdue now. Can't go 2 games without running into a troll of some kind; either on our team or the enemy's. It's something riot needs to put their back into, more than their greedy championships.

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