Game offers no remedies for being trapped in bad matches, invariably causes toxicity
Theres this thing that goes around about how losing something, say like having 5 dollars taken from you, feels twice as worse as gaining 10 dollars feels good. The same applies to league of legends matches and its killing the drive to play the game for many people, including me. This hit an apex for me in the last three matches I played where I honestly considered leaving. Because otherwise I'd have been trapped in match for as long as the enemy team wishes. All my other options; surrendering, trying to direct my team, anything short of trying to force the match to end wouldn't work. And so I was stuck in the match, completely invalidated by a game state that prevented my team or myself from being effective in any action. This resulted from a combination of my own bad play (I'll freely admit) in some cases, and in others the actions of members of my team.
And so back to the first sentence, losing feels incredibly more bad than winning feels good. You also lose more in losing than you gain in winning. Playing out losing matches teaches you play better but that plateaus. You can reach a point where staying in match harms your state of mind and makes you play worse in subsequent matches. If you're the sort of person who has limited free time, the inability to disengage from terrible matches after the point at which loss in inevitable drives one away from wanting to play in the future. From my perspective it feels like I turned on the game to subtract from my will to play and ability to have fun doing anything else. I feel disenchanted with the game and with time I get conditioned to feel that turning on the game is a negative experience.
And that creates a sort of trap, where the only option it feels like there is to take is to lash out, because nothing else works.
So solutions? Reworked surrender timers? New matching mechanics? I'm not sure myself, but if this continues I might just end up taking another long break from league.