just realized something
if someone ints due to a bad pick, doesn't that make the pick look worse than it is in the statistics?
if someone ints due to a bad pick, doesn't that make the pick look worse than it is in the statistics?
the number of games people int just because of a pick is probably statistically irrelevant considering there are millions of games a day.
actually that is false, due to not knowing the percentage of games overall where inting has occurred due to a pick.
I've gone solo aatrox for a week or so and got an inter every five or so games. which implies a 20% chance of inting. which means that aatroxs winrate should realistically be about 10% higher.
can't discredit something that you don't have numbers for. just because you don't know how much it affects something does not mean that it doesn't affect it.
Actually your data is false. You cant claim aatrox players have a 20% chance of having an int'er on their team because youre one aatrox player of hundreds(maybe more) You dont factor in the possibility of someone inting on the oither team as well so to suggest his winrate is deflated by intentional feeders is just wrong. I dont think you can factor intentional feeders into any one champ's winrate. Just because you have bad luck does not mean everyone else experiences it. There are too many factors that you don't have in your math
that isn't the argument.
It's an example, not my point.
My point is that you have no data saying that I am false, or that you are right. Which in turn makes my original point, which is not the most right, as correct as it can be.
That's funny because statistically NA has a 4% afk rate but the other day in 10 games I had a 40% loss rate because 4 games 3 people left 1 afkd which makes it 4% right? It would be cool if riot would give data like number of reports number of punished etc would help the perception of worthless reports system
Oxygen will kill you, better breathe in oxygen daily to survive...... Numbers mattered here 99% O2 will kill you ,30% won't
you're 1 user experiencing 1 game of the thousands of games daily per hero/champ most are not trolled(maybe 3% difference) Don't believe your personal experience to be that of the many
AA has a lower win rate because his kit is outclassed by other champs... darius
aa has a 48% win rate, with your "evidence" he'd have a 58% win rate now that is folly, at best he has a 51% win rate as even the highest win rate cap at 56/57 rarely going above that
with a low end of 40% aa is in a good spot
http://champion.gg/statistics/#?sortBy=general.winPercent&order=ascend
regardless it still skews the numbers.
also, my evidence is more there as point. it perfectly demonstrates that without sufficient data you can't make a point.
there is not sufficient date denying its relevance, while there is sufficient data proving that it does happen.
regardless it still skews the numbers.
also, my evidence is more there as point. it perfectly demonstrates that without sufficient data you can't make a point.
there is not sufficient date denying its relevance, while there is sufficient data proving that it does happen.
Being blunt, every champion played can be played by a troll/feeder/afker. So if that is true, then every hero has some data that says their worse or better than they truly are.
So by taking all that into account, we can say that it is a fair statement that AA is lowly rated in stats as all heros suffer in stats when people troll/feed/afk on them.
http://champion.gg/statistics/#?sortBy=general.winPercent&order=ascend
you maybe right that the fact that people troll on heros does offset their stats some, but nowhere near 10% offset again, the best win rates are 57% aa has a 48% if we give 10% he would be the highest win rate hero
I can give 3% due to trolls/afk/feeds, but even still that puts above 51%, and changes very little in the overall fact that AA is rarely seen in games because his kit needs a rework
Every character has trolls/feeders/afks. therefore you can discount the data. It is something that happens regardless of character
Not every character has allies inting from pick phase. therefore it means that this can actually affect data.
zzzz
Mass Data over specific instance is where data comes from
Every hero inside league of legends has moments that you listed, those are factored into the stats
Sure a hero can be a tad lower or higher based off the % trolls/afk in their games, but a tad not more than 3%
you have a great deal of logical flaws. and honestly, I can't be bothered to point them all out.
what I can say is this. there is a reason why my original point does not include numbers. it instead is a generic post that indicates a situation in which the situation caused creates the situation to be caused. which it kinda is.
you have a great deal of logical flaws. and honestly, I can't be bothered to point them all out.
what I can say is this. there is a reason why my original point does not include numbers. it instead is a generic post that indicates a situation in which the situation caused creates the situation to be caused. which it kinda is.
Point out the flaws, im sure they exist You situation is taking into account, that all other heros don't suffer from the same fortune? Nothing stops trolls from going 0/21 on teemo or 0/16 on raka those stats matter and are included into the champion data SO by trying to single out 1 hero you have caused the problem since all heros are affected by this factor in a similiar fashion which would mean if all heros suffer from it if in equal amounts then the data can be removed if they suffer in less than equal amounts it could be addressed if the data is such a small subset of input then its negligible data and we can ignore it as outliers
that is my chain of thought please show me where the error is
I suppose i wasn't clear.
I'm closing the argument. no more talking to you.
got it, yes? great. no? great.
[slayer-pantheon-thumbs]