There's A Big Problem With AFKS

EpicJoe3··6 votes·796 views

I got four afks in the span of three ranked games in a row. What are the odds you know? There's gotta be harsher punishments to deter players from afking in ranked matches because that's literally a waste of 60 lp and 3 hours spent earning it and an additional 1 hour from playing these predetermined games, also probably going to take me another 3 hours just to earn back the 60 lp. The punishments are way too light. Leave busters themselves are very light and don't really deter players from afking, more specifically trolls are people who exhibit bad behavior then afk. Most people just do other things while waiting for the 20 minutes and don't really mind it or learn from it, therefore they continue to afk. And i'm pretty sure the first afk doesn't get you a leave buster and that there is a 5 minute leavebuster before the 20 minute one. Quite honestly, even for a die-hard player like me with over 1500 games, it’s just very discouraging to play the game and I think I can say for everyone that afkers make us tilt. Which leads to toxicity and sometimes even the need to buy boosting service because they feel like they just can’t climb because of their teams. Please take in consideration this problem and come up with a better way to deal with this matter thanks!

Also in my latest game, there was a Twisted Fate that never connected and remained at 0% during loading. We couldn't remake. He didn't buy or move, don't know what's up. Perhaps review for glitch?

9 Comments

zPOOPz2 votes

"predetermined" how? The matchmaking system can't tell when someone will go afk. Hell, even the afk-ers sometimes can't tell when they will legitimately have an emergency need to afk or afk due to force majeure.

A more heavy handed LeaveBuster system will unjustly heavily punished these unforeseen circumstances.

If you are someone who take care to never or very rarely afk, then you have better odds of having afk in your favor. Something something math something something the other team have 5 potential afk something something your team only has 4 potential afk....

EpicJoe32 votes

I’m using predetermined as in once you get an afk, the match you know is basically (predetermined) already over for the team with the afk because of the lack of pressure, team fighting , objectives, and numbers (# of players).

And to answer your statement of “unforseen circumstances”, these much higher degree of punishments should only be given to players with the combination of the existing reportable factors. A) if they are toxic & then go afk B) if they are intimidated & then go afk C) if they are griefing & then go afk. What I’m trying to say is that sure there are people who do have legitament problems and I think that they should receive the current punishments as is; however, no matter how you put it, it is still their fault that four other members on their team lose around LP (1 hour of their life) and should earnestly accept punishments for screwing their team over weather or not if it’s intentional. But the main point is that these much greater degree of punishments should be given to players who exhibit a clear combination of negative behavior and show signs of intentional “trolling” in League.

Xeronator2 votes

in plat, nope... but in silver or bronze, YEP XD

EpicJoe33 votes

But it is plat because I played these 3 afk games in plat elo. Plat elo, in my opinion, is the most toxic elo and players tend to give up more easily. This isn't some bronze 5 rant, it's an issue that all leagues/divisions face so don't be so arrogant about your rank.

e46 Fanatic1 votes

{quoted}

in plat, nope... but in silver or bronze, YEP XD

I could make a brand new account, win all 10 matches and get placed in plat, what makes you think plat is any different of an elo if you can get placed there on a brand new account? New account, new player, able to get placed in plat? When will you peeps realize just how BS the system is?

MysterQ1 votes

Riot should also not make you lose LP for an unfair 4v5 match.

EpicJoe32 votes

If that was the case, the system could be easily abused. Say a duo que plays and they don’t think that they can win, one can just take one for the team and the other avoids dropping LP.

What I think is that they should split the LP loss so that the AFK loses more LP than the rest of the team, and the team only loses a reduced amount of LP of what they're suppose to lose. Suppose a player normally loses 20 lp, well if they afk they should lose 40 LP, and the rest of the team only loses 15 LP. This system would prevent duo ques from abusing the system as well as putting some relief on players who have to deal with unfair games. Something of similar concept like this would be nice to take in consideration.

MysterQ2 votes

I used to think this was fine. And it is still better than nothing, but the chances of a 4v5 winning are so low. It is unfair to lose any LP imo.

EpicJoe31 votes

What matters and is important is the punishment. Time is something no one can ever get back and afkers who waste the “time” of their teams deserve some kind of punishment to amend for the loss of their teammates. I’m speaking only for ranked games at the moment but if the deterrent is great enough, people will take more notice before asking or playing a ranked game that they know they don’t have the time to complete. As a result perhaps they think twice before play ranked are saying stuff like “open mid im afk” and play aram or normals instead.

More from Player Behavior