In all Fairness... Ranked

AzureDragon23··3 votes·469 views

Climbing in Ranked is supposed to be fun and challenging; watching yourself improve and strive to reach higher every season especially if your low on the totem pole. But in all fairness.... its garbage. You get on a roll. You're playing the best you have in your life and you still manage to lose that game. Thats fine. You queue up again and it hits the fan: AFK 0/3 Fiora top at 5 minutes. Loss. Next game; someone got auto filled and won't dodge so they run it down mid and troll all game. Loss. Int. Troll. Afk. Int. Troll. AFK. All they way to two divisions under what you started the day at. Why? Why are those who are STUCK in games with these people still punished as if they were the ones actively griefing. Why should I lose LP and MMR because some self-entitled plod decides he doesn't like the role he got or how the game is going, even IF WE ARE WINNING? And promos? Oh. It's like the other players can tell when you are near/in promos. Because suddenly you are against 5 Challengers and your team is a bunch of 12 year olds who've never seen an MIA ping before. This needs to be addressed. I'm no veteran to League. I started half way through season 6. But it is absolutely ridiculous the back and forth I have gone through over the time I've played Ranked. And before I get the 'But the common factor in all the games was you' comments, yea, I'm aware I've cause my share of losses over making dumb mistakes. I am no perfectionist at this but you cannot blame me for the 0/10 bot lane who keeps pinging me when my laner ganks them and they ignored the MIA and warning pings.

There needs to be a review system or something. There are creative ways around the system when it comes to Inting and trolling, even if everyone one in the game reports you. So there needs to be a back up or a person or something who goes through and looks at the the stats, watch the replay, something! Don't penalize the tired and fed of players trying to work around the ones who want to watch the world burn. Take less LP in a loss like that. Less MMR loss. Something. Anything.

Let us enjoy the Climb... In all Fairness... Most of us have earned it.

Thanks <3

17 Comments

Kaioko2 votes

You want them to hire a person to go through millions upon millions of games a day? Manual review isn't possible.

Here's the thing -- you are playing a team game unfortunately you will need to rely on your team and sometimes that will work in your favor sometimes it will not. There's a 5/9 chance for the feeder to be on the other team and a 4/9 chance for it to be on yours.

If you have do-able suggestions I'd be happy to hear them. Most people who create these threads typically don't.

AzureDragon231 votes

I know they can't hire people to review every game like that. That part was a furry induced suggestion. But there has to be a better way to punish people who commit the act while protecting those who don't. Team game or not, the whole 'one person did it so you're all in trouble' just drives people away from the game.

Kaioko1 votes

I'm not disagreeing with you. You're arguing that there's a better -- what is your solution?

AzureDragon231 votes

I have 0 clue. But there has to be a way to actually punish the correct people.

Wild Herbivore1 votes

An easy Quick-fix solution would be to add or deduct LP based on what rank you get in a game... say everything is a base of +15 or -15 lp for each game lost, factor MMR into it to raise it by what it currently is, then add/subtract a corresponding number according to the rank you receive.

For example, S+ = 8, S/S- = 7, A = 6, B = 5 and so on. (numbers probably need tweeking but it's an example, probably should not take effect in diamond-challenger tiers) Sure it aint perfect but it's WAY better than what we currently have... at least on paper.

Also pardoning the rest of the team with less of an LP loss for afk.... Yeah i know the "Premades would abuse it!" rhetoric incoming, so why not penalise the whole premade. If intentional the whole premade know they will all get penalised, if not, the premade will have to have serious thoughts about playing with someone who has a bad internet connection.

The bottom line is, it's 100% not fair to any other random player who has to deal with it.

RookPusher1 votes

{quoted}

You want them to hire a person to go through millions upon millions of games a day? Manual review isn't possible.

Here's the thing -- you are playing a team game unfortunately you will need to rely on your team and sometimes that will work in your favor sometimes it will not. There's a 5/9 chance for the feeder to be on the other team and a 4/9 chance for it to be on yours.

If you have do-able suggestions I'd be happy to hear them. Most people who create these threads typically don't.

Manual review can be an add-on. Not to mention you don't need to see everything. Trolls expose themselves quickly.

Telephone Booth2 votes

That's just the nature of team games. It's not just you, it's 5 strangers trying to work together to win a game. Sometimes one stranger is tired, one suddenly has connection issues, every once n a while you get one who is on his last straw and very emotional and something sets them off so he gives up on himself. There's so many factors. Just last night I had one where I was 14-4-10 or something, and we still lost because we just got outplayed as a team. Sometimes it's just that, and it looks like you have an inter, but he's merely just getting outplayed. In the end, I think we can all agree that it's God damn frustrating. But it's the nature of playing on a team, with a bunch of strangers. If you want a legitimate, tournament level competitive team game, you have to make your own team and come up with strategies and take it seriously. It's just impossible to expect good close games where you feel the only factor is skill, when you're playing with strangers on your team. This isn't an official tournament, it's a video game with a ranked ladder system where casuals can play with hyper competitive people in the same match.

AzureDragon231 votes

I get plenty of games where you can tell it's just the person having a bad game or bad connection. I know it's a team game. That's not what I'm arguing for. I'm arguing for a fairer system when it comes to punishment of those who deserve it instead of a blanket loss.

Telephone Booth1 votes

{quoted}

I get plenty of games where you can tell it's just the person having a bad game or bad connection. I know it's a team game. That's not what I'm arguing for. I'm arguing for a fairer system when it comes to punishment of those who deserve it instead of a blanket loss.

Ahhh I see, sorry I lost your point in my ramblings lol. I hear you... like when you just crush your lane and do everything right, but through powers beyond your control, you still lose just as much as if you would have gotten smashed. Meh. I think that would be too difficult. There's too many factors. As a support, just standing in the right spot can discourage the enemy from making a move... There's no stat that could identify this and compensate. The idea of roles really makes this a difficult idea to implement. If you're talking about just identifying trolls and punishing them more efficiently, yes I agree, I wish they would do better at that.

Kei1431 votes

hmmmm... can we look the other side of the coin and analyze what you could have done to win that first game?

If someone is feeding a lane, is there something you can do eliminate that lead, maybe through roaming ? maybe by getting so far ahead that they can't contest you?

People who are good at the game can consistently climb, so rather than rely on match making luck, do something you can control more.

AzureDragon231 votes

Of course you always think of ways to mitigate the damage done by trolls and such. The aim is to win, always. But in such a low rating it's hard to actually make a difference some time. It's gotten so bad that many times my whole team has just given up at 10 minutes because of one kill or one dragon. Then the gripe and complain over what everyone else is doing. Then do nothing to actively push us to win. I know every game is technically winnable. I want a way to actually punish those who chose to make it not so.

Kei1431 votes

People will get punished if they are consistently giving up.

Same with the true trolls (not just having a bad game).

"Bad game" trolls certainly do have ways to win. You just have to be good enough to identify how to stop the snowball and execute well on that strategy.

Although, I admit it's very hard to win with "true trolls", but I also haven't seen much of true trolls. ... Maybe like 1/1000 games or so.

AzureDragon231 votes

1 in a 1000 games? I get asks, ints and straight up selling all their items and stealing stuff from jungle on a regular basis.

Kei1431 votes

If you are seeing those types of players alot, there might be something in your games triggering them.

There is a common factor in your games. It starts with A and ends with 3

Kyaza1 votes

Funny enough, there was a manual review process, the Tribunal, sadly its been stuck "in maintenance" for years now,

Telephone Booth1 votes

{quoted}

Funny enough, there was a manual review process, the Tribunal, sadly its been stuck "in maintenance" for years now,

It's not in maintenance, it's discontinued. It didn't work.

Kyaza1 votes

[{quoted}](name=Telephone Booth,realm=NA,application-id=ZGEFLEUQ,discussion-id=tqYtMI0L,comment-id=00020000,timestamp=2018-02-27T00:47:14.038+0000)

It's not in maintenance, it's discontinued. It didn't work.

I see, that sucks, i enjoyed doing cases

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