Xerath rework needed because scripting too ez to abuse.

Risingunicorn·1/18/2017, 8:52:38 AM·2 votes·727 views

Had xerath admit he was openly scripting in game. He started playing xerath in ranked 2 hours ago. hasnt played xerath before in ranked.

If kog maw got reworked because scripters could abuse that, then why is xerath still a thing?

8 Comments

BladeSteel1/18/2017, 9:26:37 AM12 votes

Kog didn't get reworked because scripters could abuse it.

BeatzBoyFTW1/18/2017, 9:28:00 AM7 votes

If kog maw got reworked because scripters could abuse that,

Now that's a lot of bullshit.

AzureDragoon1/18/2017, 9:58:47 AM4 votes

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-619-notes#patch-kogmaw

Let’s start with the bottom line: Kog’Maw’s being partially reverted to his pre-2016 status. While we’ve had champions that take a couple of passes to get right (...Ryze), this is the first time we’ve actually gone back on a Champion Update. To understand how we got here, let’s take it all the way back to last year’s pre-season.

Our goal for the Marskman update was to create strategic identities for them outside of ‘who does the most damage’. What does each marksman do that their classmates don’t? Kog’Maw already had an answer to that question: be the glass cannon, demanding an entire team’s resources to support. So rather than create a distinct identity, we took a different approach: sharpen the one he already had. If ‘glass cannon’ was cool, could we push things further and make a ‘glass turret’?

10 months and 5 attacks per second later, how did that shake out? Well, Kog’s gameplay has actually moved away from the niche he previously filled. Transforming into an immobile turret is certainly unique, but it creates a ‘feast or famine’ situation. Kog can’t move between attacks in the late game, so either he mows down everyone in range, or enemies walk to safety since Kog can't keep pace. Compared to the consistent payoffs of old-school ‘Jugger-Maw’ comps, playing with today’s Kog’Maw feels too hit-or-miss.

As an aside, new Kog's created some warping effects on the items system. Specifically, on-hit items (Rageblade, Wit’s End, even Skirmisher’s Sabre) are balanced with the attack speed cap in mind, and Kog'Maw's pushing the strength of these effects past their designs. This puts heavy restrictions on the item system, all to support a single champ.

All said, we’re left with two choices - continue to make concessions toward Kog’Maw’s ‘glass turret’ ideal, or hit the reset switch to a stabler (though still imperfect) Kog. The updated kit's moved too far from what made Kog’Maw special, so we opted for the latter. This transition may be choppy, as many of League’s underlying systems have changed since Kog'Maw's update, but we’ll be monitoring how he readjusts and make any changes necessary to support him.

Total number of times scripting is mentioned or hinted at: 0

Kei1431/18/2017, 3:11:08 PM2 votes

Where did you get the idea that kog got re based on scripters?

scripter forum?

Geauxx1/18/2017, 9:47:12 AM2 votes

Kogmaw wasn't reworked because of scripters.

Let's run with your fantasy here, what do you think would happen if xerath got reworked? you think he wouldn't keep an identical kit to that, or maybe what champion would become the script kid? i mean it was casso before xer, so who next? lux? would u want lux reworked then too? then so on and so on.

FurriesAreHot1/18/2017, 3:21:27 PM1 votes

All of Xerath's Abilities have a delay, therefore it is actually bad to script with him.

DrCyanide1/18/2017, 4:04:13 PM1 votes

Are we talking the 6.9 changes or are we talking the patch 4.2 changes? Do you really want a champion rolled back to a version that's 3 seasons out dated? There's a good chunk of his player base now that never played the old Xerath, would you just cut them off?