We need a better system !
i think that there are a lot good player and bad also but dear RIOT i think you should change this because every ranked game there are some unskilled players and this is a lot harder for us to play with.
i think that there are a lot good player and bad also but dear RIOT i think you should change this because every ranked game there are some unskilled players and this is a lot harder for us to play with.
So what exactly is the problem with the current system, and what is your suggestion to resolve the problem?
Then, answer the next two questions: What are the abuse cases/How might your change be abused, and what are your answers to prevent the abuse cases?
Edit: Also, is this an issue with the matchmaking system, whose job is to separate good and bad players, or the behavioral systems?
simple next season everyone start at bronze 5 0 lp and 0 mmr. And you get match with player with overall similar stat, win rate,match played,div, mmr, same premade number for groups.
Start next season everyone at bronze 5 0 lp 0 mmr
In what way would having Dyrus, or qt, or turtle, etc. play in the same games as a bunch of scrubs make matchmaking better? All it would do is cause the first few months to be catastrophically bad matchmaking, and the next few months to be really bad, and finally reach literally exactly how it is currently.
And you get match with player with overall similar stat, win rate, match played, div, mmr, same premade number for groups.
That is pretty much how matchmaking works, sans matches played. In other words, your suggestion does nothing to improve the system, and instead makes it worse for everyone who must play through even larger skill differences, to the point where I would bet many players would quit.
like you just started playing rank you still don't have a clue and you lose, your next next will be with people that have lost too vs players that lost and never have a bigger gap then maybe 3 win or loss between each players in that match. like best player has 6w-3l worst player must have 3w-3l
Ghostcrawler (Head of LOL Design) did say that it is important for MMRs to splash along other game modes and acknowledges there needs to be better skill differentiation.
I don't think they have reached a conclusion on how to do it yet, and if they did, it probably will be a feature delivered after the new client is decently up and running (which isn't too far from completion)