low priority queue

NimbleCod··1 votes·257 views

It seems that the punishment system for afking in a game needs refining. When somebody leaves or does not play intentionally, fair enough putting them in a low priority queue. However when somebody has a connection issue that unfortunately manifests itself during a game I think it is unfair to punish this person to the extent that they are.

I got slapped with 5 low priority games involving 10 minute pre-queue waits because my internet provider failed on me, which im sure anyone can agree is unavoidable. Given somebody that has few instances of 'afking', doesn't it seem unfair to punish people for this in the same manner that you would punish people intentionally afking?

It feels unjust and frustrating. It is like rubbing salt in the wound to be frustrated for this to happen, to then be punished to this extent.

Is there a way to address this more precisely? Quite frustrated to be honest to be punished for something that I have not caused. A punishment only serves to teach lessons - other than "find a new internet provider", what lesson is there to actually learn here?

8 Comments

RallerenP2 votes

I think it's justified. You don't get punished for going AFK once. You get punished for going AFK frequently. If you have random 100% unavoidable interruptions so frequently that you get punished, I think it's fair to say that you should just not play.

Also people would just start pulling out internet cables or disconnecting from wifi to avoid getting LPQ.

NimbleCod1 votes

Seriously, RallerenP, this is what i am saying. I dont go afk and i got punished for it regardless too harshly in my opinion. This is the exact point of my post.

RallerenP1 votes

I don't get what you mean by 'this is the point of my post'.

This is my answer to why you get punished, and why it's justified.

Every player is expected to play without interruptions. Of course life happens and that doesn't always work out, so the system doesn't punish you for going AFK once or twice. But if life happens too often you just straight up shouldn't play. It's your responsibility to make sure that you can play an entire game if you've started it. You ruin up to 9 other peoples experience by going AFK.

Now, if you've NEVER afk'd and got punished anyway, I urge you to contact support, because that's a bug. I would be surprised though.

NimbleCod1 votes

the point of my post is that i dont go afk, I have never been called up on it and i feel the punishment is excessive. I cant remember the last time I went afk before this so being punished for it strikes a discord to me.

my second issue regards the reasoning behind a punishment. there is a conflict here between the system and the motive of punishing someone. to everyone else does one person going AFK maliciously have the same effect as someone doing it unintentionally? Of course it does. to the person receiving the punishment, is it the same thing? Of course not. A punishment serves to prevent repeated unwanted behaviour and to teach lessons. So here the same outcome arises from two opposing scenarios.

Riot is clearly trying to improve the community on league - its evident looking at recent changes, which I applaud. Regardless to face 50 minutes of bans for an unfortunate circumstances just amplified my frustration for it happening in the first place. Which is why I would like to see this aspect of the punishment system more refined. It is annoying and I think it contradicts the who reasoning behind a punishment.

RallerenP1 votes

Contact support. I am sure they will remind when you went AFK so that you can get your punishment. Because getting punished for one game AFK would be a bug. And yes that punishment would be excessive. But as I also mentioned earlier, even if Riot could differentiate between a rage quit and a DC due to techical reasons, people would start causing those problem intentionally so as to not get LPQ.

Beas7ie1 votes

{quoted}

Seriously, RallerenP, this is what i am saying. I dont go afk and i got punished for it regardless too harshly in my opinion. This is the exact point of my post.

The system is designed to be sort of "unfair" in order to discourage people who would try to wiggle along the line and/or take advantage of loopholes. It also doesn't differentiate between someone rage quitting or a legitimate DC and if it did then when people wanted to leave they could just unplug their internet to trick the game into thinking they had a DC instead of a rage quit.

NimbleCod1 votes

as it stands yes they could probably do that, which clearly is a very valid point. I don't claim to have a solution but I think there should be one.

Beas7ie1 votes

{quoted}

as it stands yes they could probably do that, which clearly is a very valid point. I don't claim to have a solution but I think there should be one.

The thing is, there really ISN'T a perfect way to deal with this. The system can't differentiate between a "legit" DC and a rage quit. All it knows is that someone left. The problem may not even be your connection, but an issue with the client, which can often happen recently after a client update. Most of my leaves have been from issues with the client. I got leaverbuster when the client updated and I tried to play, just got a black screen at loading. After a while it just closes and the game got remade. I load up a game in practice mode and it loads fine. I checked my connection and I had a good connection and no computer issues. So I try and queue again. Same thing. I start the process and requeue and again the client fucked up.

I ended up completely uninstalling and reinstalling the game. Sadly if it's an issue with the client then according to Leaverbuster, it's on you. If it's a MAJOR problem with the servers then LB will be suspended and the system may be changed to have "loss forgivens".

As it is, you can leave a game or two every now and then. This is so you don't get TOO unfairly punished for stuff outside of your control happening at a bad time, but there is no perfect equation for this.

It also doesn't help that as for as LB is concerned, once you start that game you're committed and shouldn't leave under ANY circumstances.

Parents call you to do chores or whatever. Blow them off. Finish the game and just accepting your grounding or whatever.

Grandma have a heart attack. Finish the game. You can visit her in the hospital later.

House on fire. Don't you dare leave this game! You stay and finish it even if the fire department has to dig your charred corpse out of the rubble tomorrow morning.

Also ranked games have quite a bit more "weight" in terms of setting off Leaverbuster.

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