Suggestion: Entirely remove individual statistics while in game

Spoon408·7/16/2016, 9:28:42 PM·2 votes·798 views

This has been and will continue to be a controversial matter, since it has alot of impact on how the game is viewed and played by the comunity... On one side it's the individual score (own kills, minions kills, golds, dmg, etc...) for personal braging on the other side, it's the team score (just win/loss) for ranking promotion. On one side is the Riot perspective of individual classification (D-S), on the other, is the Riot perspective of team gameplay (queue, win/loss, etc...). PS: Aware that solo queue is potentially returning, though, as far as I know, is not yet confirmed.

Before going any further, will enumerate some of the key factors of LOL: -> A single player can decide the match, either, win on loss - single survival of teamfight in late game, backdoor, etc...; -> A single player can influence the result of the match, either, win on loss - wards, teamfight presence, atitude, etc...; -> A player may have no trackable mark on a kill, yet have a huge impact on a champion kill - lure, divert attention, presence intimidation, etc...; -> A player may be poor in it's lane, but have a huge positive impact on teamfight; -> Blah; -> -- Fill in all the other stuff that happens in a game -- -> Blah; -> But, last yet most important, either the team wins or the team loses.

And the last point is what makes LOL, a team game. Regardless if we are fond of our team mates or not. Either we win with them, or we lose with them.

With this in mind what I suggest is that during the match: -> [EDIT] Besides other points show own statistics; -> Only show team kills; -> Only show total team minion kills; -> No more penta, triple or whatever kill (unless it's shown as "Team Red/Blue pentakill"); -> Give assis (after game statistic) to teammembers that are at a certain distant with addition to the currently existing counters; -> Gold divided evenly with all teammembers, same as happens with turrets; -> D-S classification not individual but for team performance; -> Etc...

What I believe will be the effects: -> Players will be more focused on objectives; -> There will be less focus on not hitting enemy due to kills; -> Support will have an even more serious role; -> Bad lane will have much less impact on general teamplay; -> Good lanes will help balance game; -> Less toxicity; -> More strategic team game focus, than individual strategy focus; -> Etc...

Please do note that this is just my opinion on this subject. You may or may not agree completly or partially with it, just lets discuss and probably help LOL become better.

25 Comments

scazzman7/16/2016, 9:35:41 PM3 votes

Then intentional feeders would never be punished

Pierce The Veal7/16/2016, 9:47:10 PM3 votes

We would never know who the hell is doing badly. For all we know, we could be feeding hardcore and #GodBlessNobodyKnowsNotEvenMe.

EndlessSorcerer7/16/2016, 9:49:53 PM3 votes

If you want to dumb the game down that much, just play Heroes of the Storm.

This clearly isn't the game for you.