That's not really my problem. My problem was that I don't understand how everyone/ majority can seem toxic. I'm not saying that they don't get punished eventually if the proceed, it's that so many people show toxicity. And if so, does that mean that people can just "be toxic every other game" and get away with it?
What you (and many of the new people) are experiencing is what I'd like to call 'toxicity pocket'. When the toxicity levels are pretty high and are frequently seen.
Toxics that have their accounts 14-day banned / permabanned start a new account and play whilst continuing their regular ways of toxicity.
These people are typically the worst of the crop. They do get banned again (typically even before they hit level 30) and then they start a new account again, cos they are addicted to the game. Thus the cycle of toxicity pocket continues.
I understand that if I am (consistently) toxic, I will be punished. What I am upset about is the fact that Riot actively punishes one side of the fight, yet leaves the other alone.
The system isn't bias. It doesn't activity punish one side of the fight nor does it leave the other side alone. If they are consistently toxic, they'll be punished as well.
As I have mentioned before, the system punishes based on consistency x severity. If you use hate speech / homophobia language, you will be punished within a handful of games. It can even skip punishment tiers, which is probably why you got a 14-day ban first instead of chat restrictions.
What you can't get over is "why am I punished and not them?" or "If I was punished, then so should them!!"
Others are at a different toxicity threshold than you. They could:
- Play more games (if they weren't toxic in those games, then they are less toxic consistently)
- Play less games (meaning the system hasn't caught up to them yet)
- Have other accounts (toxicity consistency is spread out amongst other accounts)
- Could be punished the next game and you'll never know
- Could be already punished with a chat restriction and you'll never know that either
As I've mentioned before, the system isn't good at showing that it is working, thus it may FEEL like it is bias , but it really isn't. What's happening to you is happening to the other side as well.
So far the only piece of advice that I found was to "victimize yourself all the time and sit quietly" which seems rediculious. Just because not everyone reports a person doesn't mean that they aren't toxic.
Muting them and focusing on the game is not the same as victimizing yourself. It is walking away from the situation and 100% defusing it as you can't have an argument alone.
You can still report them after and let the system do its job.
All a report does is to ask the system to check for toxicity. If so, the system will flag the account and start /continue building a case towards them.
Multiple reports within the same game doesn't get someone punished faster. Its like asking "is the light turned on?", even if multiple people ask at the same time the answer will be the same. It was purposely programmed that way to prevent group bullying against a premade team vs a solo player. Especially when the solo player didn't do anything wrong.