[Suggestion] Toxic reported by multiple/AFK should be punished with double LP loss. ~Ranked Games~

Samrat··3 votes·858 views

When we are on the side having an AFK or a Toxic player/Intentionally Feeding player. 90% of the time you will loose it unless some Miracle happens. Banning which RIOT does if reported does not help the other 4 players on the loosing team.

What was there fault in that sense?

Suggestion: - Double the LP loss of the reported Player with ban after Tribunal Review. Tribunal review will make sure the player is handed the LP loss is genuine and is not because pre-made people reported him.

Double LP loss will at least make sure they dont want to losse LP points of 2 games in a single game and will atleast try to play properly.

28 Comments

PIMPSMOOTH3 votes
  • 1st offense: I'd go with double LP loss for AFK/intentional AFK (rage quit)/intentional feeding

  • 2nd offense: One month ban from ranked play

  • 3rd offense: Demoted 1 tier (if you're Silver 2 50 LP you drop to S3 50 LP) +14 day temporary account ban + 3 month ban from ranked play

  • 4th offense: Permanent account ban

Samrat1 votes

1st offense: I'd go with double IP loss for AFK/intentional AFK (rage quit)/intentional feeding - Sorry I meant LP Loss instead of IP loss. No one cares about IP loss after lvl 30

KingWanahakalugi2 votes

I had a discussion about this the other day regarding ranked queues. Here is my solution:

All offenses include a double LP loss.

  • 1st offense: LP loss + 12 hour ranked queue ban (1 month of no incident resets)

  • 2nd offense: LP loss + 1 week ranked queue ban (2 months of no incident resets)

  • 3rd offense: LP loss (Probably resulting in demotion at this point anyways) + 1 month ranked queue ban + loss of season rewards and stripped of previous (3 months no incident resets)

  • 4th offense: LP loss + 6 months ranked ban + loss of next 2 years season rewards and stripped of previous (1 year no incident resets)

  • 5th offense: Permanent Ranked Ban

With a double LP loss, an unstable connection would typically demote them a tier anyway. I wouldn't necessarily like to see someone lose everything they've worked for disappear, but the AFK's in Ranked matches need to be dealt with. That's why I support a permanent ranked ban and not necessarily a permanent account ban.

Penns3 votes

Losing LP for bad behavior is kinda stupid tho. The only punishment for "toxicity" should be a chat restriction unless you are like super racist or something like that in most games and deserve a perma ban.

KingWanahakalugi2 votes

No, no, no, no, no. A chat restriction teaches people nothing. That doesn't improve their behavior. The main reason they work now is because players get worried about the next level punishments of a 14-day and a perma ban. THOSE are punishments. This system is not for toxicity though. (Although it could be. I really wouldn't mind.) The one I wrote here was specifically for AFK's.

Penns2 votes

Well it still doesnt make sense tho. Thats like promoting someone from silver to plat and saying "youre nice to your team mates, so you deserve it" lol.

KingWanahakalugi2 votes

Incorrect. It is simply punishing the players that are not doing what they are supposed to do. The reward for players that are doing what they are supposed to simply get to keep playing. There is no bonus to them. That is why it is not like what you say at all. Their performance will only increase if their skillset allows it, but it does put them on a more level playing field where teams stick around for the whole game. THAT is why it is a good system. I don't get what you don't understand. I'm not discussing players behavior at all. I'm only discussing keeping them from leaving the game.

Korillo2 votes

LP is more a less a fluff number. Doubling the loss doesn't really mean anything, so it's not really any kind of "additional" punishment.

KingWanahakalugi2 votes

hence the reason I added several things to it

Korillo1 votes

{quoted}

hence the reason I added several things to it

Your system still incorporates LP loss/tier loss. This isn't a deterrent because it really has no meaning, it doesn't take long to get back to where you're supposed to be.

Your suggested system is also worse then their current. You have 5 strikes and on the 5th they get a permanent ranked suspension. The current punishment system gives you 4 strikes and you're permanently suspended from the game after that. Your system seems worse than the current one.

KingWanahakalugi3 votes

I highly disagree. Whereas, the 12 hour ban could stand to be removed. The longer restrictions are much more punishing than the current system. People often want to see the players drop divisions. Double LP losses at each punishment would eventually lead to this case. People's biggest issue lies in AFKs in Ranked matches and the LP losses they cause. This system would penalize AFKs while protecting teammate's LP at the same time in most cases. The longer bans also stop people from requeueing with a poor connection. The current system allows you to queue up again after 20 min in the lobby. THAT is a joke. Make them stop and check their connection before they play.

Awkward Couch2 votes

I tend to disagree. If I normally lose 15 LP, now if I go AFK, I lose 30. It takes me longer to get into a series when I can go up a division. I tend to take LP seriously. But then again that's just my opinion.

SmokedAlmonds2 votes

[{quoted}](name=Awkward Couch,realm=NA,application-id=ZGEFLEUQ,discussion-id=mkH2xHn6,comment-id=00040001,timestamp=2015-12-23T20:54:10.103+0000)

I tend to disagree. If I normally lose 15 LP, now if I go AFK, I lose 30. It takes me longer to get into a series when I can go up a division. I tend to take LP seriously. But then again that's just my opinion.

If you take away LP but not MMR then you would gain that LP back passively over your future games because your gains and losses would improve. The loss would only be temporary.

Korillo1 votes

[{quoted}](name=Awkward Couch,realm=NA,application-id=ZGEFLEUQ,discussion-id=mkH2xHn6,comment-id=00040001,timestamp=2015-12-23T20:54:10.103+0000)

I tend to disagree. If I normally lose 15 LP, now if I go AFK, I lose 30. It takes me longer to get into a series when I can go up a division. I tend to take LP seriously. But then again that's just my opinion.

If you lose more LP but your MMR stays where it's at, then you'll just gain it faster for a win. It will be a slight annoyance at best, but won't make much difference.

Awkward Couch2 votes

Well you aren't wrong, I guess for me, I have time to play maybe a couple of games a night. I'll probably crank out 10-12 ranked games in a week. If I let's say go AFK, it will take me considerably longer to get LP back up to where I can go up a division. IDK that's just me. :p

SmokedAlmonds2 votes

[{quoted}](name=Awkward Couch,realm=NA,application-id=ZGEFLEUQ,discussion-id=mkH2xHn6,comment-id=0004000100010000,timestamp=2015-12-23T21:03:28.901+0000)

Well you aren't wrong, I guess for me, I have time to play maybe a couple of games a night. I'll probably crank out 10-12 ranked games in a week. If I let's say go AFK, it will take me considerably longer to get LP back up to where I can go up a division. IDK that's just me. :p

Ya but that is only change when you get promoted. The only time it would prevent you from getting promoted is if you didn't play enough games after the loss. After you lost that 30 LP you would gain a small amount more for every successive win and lose a small amount less for each loss until you get back to where you would have been anyway. Your MMR drives your rank, the league system and LP is superficial.

So without that AFK maybe you would get promoted this weekend. And with that AFK it would be 3 weekends from now. But after a month you would be at the same place either way. (this would really happen with games played not time, but I think time makes it easier to understand).

lolptwo2 votes

This would not effect me but it would be completely unfair to low elo players. This way you would have Gold/Plat level players playing with Silver's and Bronzes ALL the time. As if smurfing and eloboosting isn't a problem as it is. In addition these players would just make it MORE toxic in low elo. They would be more toxic to people in low elo and what would happen is that anything below Plat would be the most insane toxic shithole and anything above Plat so like 5% of players would be in Elo heaven with all kind and nice people.

Though you would still have nice and kind people in low elo with some extremely toxic Plat player raging at how stupid their builds are. It would mess up the entire system.

PIMPSMOOTH1 votes

Same, it was a typo lol. LP*

Samrat1 votes

Hope RIOT does something like this. It will help Non-Toxic players so much. Also will improve the behaviour of Toxic players if they feel they are loosing some ground

PogChampEleGiggl1 votes

all these talks about permanent ban in the comment section. THIS IS NOT A VIABLE PUNISHMENT FOR LEAVING A GAME EVER

KingWanahakalugi2 votes

In the ranked mode, I feel it is completely acceptable to permanently ban someone from ranked queue after their 5th offense.

PogChampEleGiggl2 votes

well it isn't and I hope you can see why.

KingWanahakalugi2 votes

Please explain how after the 5th time of you leaving the game it is not acceptable. As far as I can see, you are very strongly against it, but I have yet to see you or any other person provide a valid reason why it shouldn't be an option after so many offenses.

PogChampEleGiggl2 votes

You are missing the point. I believe strongly that permanent bans should only be saved for hackers and cheaters, everything else can be dealt with accordingly. A permanent ban for leaving a game a few times doesn't seem correct compared to somebody who literally cheats at the game. Accordingly, a simple matchmaking tune or punishment would seem more acceptable.

KingWanahakalugi2 votes

Highly disagree. I agree cheating should be permabanned on the first offense, but if you have a pattern of leaving on a schedule as long as the one I laid out, I see no reason you should be allowed to play (in ranked at least). You are consistantly ruining the game for all of your teammates and therefore you should be punished. If you have issues with your ISP dropping as often as this, LoL is probably not the game for you.

PIMPSMOOTH1 votes

That's not bad, but 5 strikes is way too many imo. 4 was pushing it.

[slayer-jinx-wink]

KingWanahakalugi1 votes

5 strikes is quite a few but it allows the penalties to be longer intervals. If anything, I would consider cutting out the 12 hour ban. A system such as this though would fix a lot of the issues that Riot fears with people bullying other people into AFK'ing, allowing the teammates of the team with the AFK to not receive a penalty. You might see a player AFK intentionally once, MAYBE twice with this system. The intervals after that would simply be too long for them to continue that behavior.

PIMPSMOOTH1 votes

{quoted}

5 strikes is quite a few but it allows the penalties to be longer intervals. If anything, I would consider cutting out the 12 hour ban. A system such as this though would fix a lot of the issues that Riot fears with people bullying other people into AFK'ing, allowing the teammates of the team with the AFK to not receive a penalty. You might see a player AFK intentionally once, MAYBE twice with this system. The intervals after that would simply be too long for them to continue that behavior.

Completely agree, I've been an advocate of Riot tightening up the reigns on ranked transgressions for a long time.

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