I want to put a disclaimer here: I'm a nice person, I apologize in advance if my tone in the text sounds or feels ignorant or ragey, I mean this to be read respectfully not harshly. :)
I understand the reasoning behind why nothing was implemented, but I'm going to be completely honest with you, what most of us care about is getting to level 5 to get honor exclusive rewards and personally I'm looking at (rng) chances for those two limited skins, and a lot of players feel the same way.
"That's wrong, you should worry about being good!"
Yea, but that's nothing we "good" players have to worry about because it naturally happens, we're not getting bans/restrictions so we'll just get level 5 eventually anyway, and its kinda frustrating for us to figure out "am I good enough?" when the fact we're still playing is already the big "ya you're a decent person".
I don't have to be fake nice to get level 5, why do I deserve fake assumption with what level I am and to make fake guesses when I'll reach that level?
What makes players get upset and less friendly is frustration, and tbh every game I play I feel a little frustrated because I feel like I gotta "play every norm like a ranked to grind for honor" simply because I don't know how much I'm even getting on a passive rate (if I knew I was gaining efficient honor "XP" per game of just simply playing and not being toxic, I'd be more at peace than trying to rush level 5 before season ends like I'm grinding for a rank or trying to get that S token/appeal to the team.). I feel a little frustrated getting that pentakill but the team honors the 0/5 AD for staying cool (not salt, I respect that and even I honored him) and the AD himself just doesn't honor and we don't get a lobby bonus, which all in all, makes me feel like even bothering with the system is beating a dead horse outside self esteem boost which feel good when you do get honored and makes us feel good when honoring somebody.
I think we all will be happy if you guys give us a "rule of thumb" in terms of how much we need to "grind" (yes it already feels that way), or an in-depth look at how the honor system works mathematically just like how our ask riot gave us some insight of the mechanics behind auto fill.
As far as the idea of the honor system itself, I do love it but I have noticed a lot of fake nice, especially in my premades where me and my buddy seem to compete for who gets the honors (since we don't get much doing it to each other we gotta earn the wildcard's). However, I cannot emphasize enough how much better that is and I can't really complain about it as much as I could complain about somebody flaming instead. I'd say the honor system is successful so far, just needs more explanation in terms of leveling up, but we'll have to see how level 5 looks and whether or not players will "fake nice to 5" and then go back to spam pinging their team, too early to judge but today and yesterday have been great so far and even I've been completely avoiding using chat outside shot calling or saying gj to earn as much respect as I can. (I have my moments ;-;)
I would like this clarified though:
Do REPORTS harm your honor? Or is it only PENALITIES? Will a toxic premade 4x me for having an off game lower my honor, or will only me getting bans/chat restrictions harm my honor?
By wording from multiple sources it sounds like reports alone can harm honor, including false ones, would like to confirm/deconfirm that.