New Ranked "ONLY" Feature.

MyReality·8/11/2017, 6:19:32 AM·3 votes·1,013 views

The reason for this post is over the past 200-300 games I've played in Ranked I've observed a disturbing trend that I wish to be fixed. The unfortunate Truth is that especially at the lower ranks i.e Bronze/Silver farming and chasing kills has become the primary objective, "Winning" the game has become secondary. This has become increasingly frustrating because especially in Solo Ranked Queue it has become much harder than it should be to Climb the Ladder. I don't know how it is in Gold/Platinum since I am not there this season but with that being said I wanted to give a report on what I have observed and a possible solution to the problem as well.

Before people rip me a new one saying that you individually need to get good, play champs so you yourself carry the team etc. etc. I would hope that the people reading this post will hear me out first. I personally consider myself a mid ranged Gold player but having a much harder time getting to that point do tot he reasons listed below.

My concern revolves around the disconnect between how I see Ranked and how the general player see's Ranked. I consider Ranked gameplay for the competitive gamer. The sole purpose of Ranked is to Climb the ladder and is all about "Winning". If you aren't Winning you aren't happy. I think everyone understands this concept. Unfortunately many people say "Hey its just a game, it doesn't matter if you win or lose". My answer to this is "NO". Ranked gameplay is solely for those who want to take the game a bit more serious and play in a competitive environment, to me if you want to just "Enjoy" the game then that is what the "Normal" Queue is for or the other game modes.

Right now at the end of a game we have options to Report people mostly based on behavior. They can get limited chat bans all the way up to full game bans but what I wanted was something a bit different. The automated system verifies the reports with the chat logs and makes it's decision. I wish for a similar concept for a way to not only clean up the Ranked Queue's but also to hopefully teach people how to play in the competitive environment. So with that being said I believe there needs to be an added option to the Reporting feature, something along the lines of "Needs Training". Everyone in ranked has played with those individuals that just don't understand the basic concepts of how to win the game effectively or are just too selfish to do so.

The automated system when it gets enough reports on a specific player will go back into the last 20-30 games at least to see if there is consistency to the Reported claims. It would have to look at many different variables to be sure to make an accurate decision. A number of them I could think of revolved around the List Below:

  1. Average Rating (Below a B grade)
  2. CS
  3. Warding
  4. Gold accumulation (Are they keeping up or falling behind consistently)
  5. Objectives per game (Especially Towers/Inhibitors)
  6. K:D (Should be implemented but doesn't necessarily reflect if it had an effect on a win/loss)
  7. Behavior
  8. In-game chat logs showing team asks for their help but they don't or refuse too.

I'm sure there are many more things that could be quantified so the automated system makes an accurate decision. So if you have any more suggestions please post them here and I can add them to the original post.

Now I know people are going to instantly harp on the exceptions such as having a "Bad Game". That's why the automated system needs to look back on the last 20-30 games before it makes a decision.

The Ruling would be is if a player is deemed "Not Up to Snuff" by the automated systems template then they will be locked out of Ranked for 10-20 games or more and given a report on what they need to improve upon and solutions on how to fix their weaknesses. When they go back into Normals and complete their "Training" they will be allowed back into Ranked until such a time comes that they need "Training" again if at all.

If a Toxic player is unwilling to abide by this structure and just straight up refuses to change their gameplay causing hardship for all the teams they are in then maybe they are banned from Ranked for that season all together.

I believe the mindset of Ranked gameplay should be addressed at the beginning of a new season that not everyone that plays LoL will qualify for Ranked play and that is why the other game modes exist. If people know this going in then as a new season starts they might rethink to themselves on how they should be playing in Ranked games.

So to summarize,

  1. New Report Option (Based on player skill and behavior)
  2. Automated system needs overhaul to accommodate new "Report" feature
  3. Admins and Community base need to be well informed on how 'New Ranked" system will work.
  4. Every other Game Mode other than Ranked won't be affected.

I understand that for the developers this would be a pretty major overhaul to the game but at this time I do believe that it is something that is needed.

Thank You for your time,

MyReality

34 Comments

AraMoOse8/11/2017, 6:25:07 AM3 votes

Gigantic wall of text = no

I can synthesize your novel here in the following sentence :

I want other people to play the game the way I want them to play, do you think Riot should overhaul their game to please ME!????

My answer is no.

Kei1438/11/2017, 8:59:06 AM2 votes

So.. at the extreme cases of the top MMR, all the top players just want to stay at the top, so they report everyone else every game as 'needs training' and suddenly these top players can't play ranked anymore.

If you are having trouble as a mid gokd player in bronze, learn better side lane wave management and choke the game out of the bronzies when they chase for kills.

GreatWhiteNorth8/11/2017, 9:08:41 AM2 votes

I read it an realized that you are trying to deal with a problem that doesn't exist.

Most trolls of this kind only exist in people's minds.

Kitty Cat Tosha8/11/2017, 10:32:21 AM2 votes

You do realize that even with all this in place, you will still lose 50% of your games or more if you don't improve yourself?

SavageConcordia8/11/2017, 1:15:05 PM2 votes

Your criteria that I take exception with:

  1. Average Rating (Below a B grade)
  1. CS
  2. Warding
  3. Gold accumulation (Are they keeping up or falling behind consistently)
  4. Objectives per game (Especially Towers/Inhibitors)
  5. K:D (Should be implemented but doesn't necessarily reflect if it had an effect on a win/loss)

Why?

  1. Rating can be artificially inflated by afk farming

  2. You complain that at low elo people put more emphasis on cs and kills versus objectives but now you list CS as something they should be judged on? Again, this promotes afk farming if you are otherwise having a bad game to protect yourself

  3. This will be, I assume, based on vision score? Well champs like LeeSin will be artificially inflated (ward hoping) and it will punish the swapping of trinkets by anyone but support or people building item 3711 because destroying wards (while important) is much less of a sure thing for vision compared to keeping your yellow and warding.

  4. Compared to what? You can't compare across the team or support and jungle will always be punished and you can't compare across roles because you will fall behind in 50% of your games

  5. The game doesn't record objective "assists" only kills. What if you have a split pushing champ (Tryndamere ) they will have relatively higher objective kills than anyone else. Also winning a game with 0 objective kills is not unusual. In a game I lost recently, the enemy support got 0 objective kills, would you report them for that?

  6. Wayyyyy to easy to manipulate. You get an early lane kill bot, you notice the top, mid and jungle all just died. Better afk farm to protect your KDA and buff points 1 and 2, no way you will get punished now!

TLDR: Your system would allow people to avoid punishment by afk farming and in some cases just be really hard to legitimately enforce

Subdue8/11/2017, 2:07:39 PM2 votes

This whole post is a huge oxymoron. You open with "People are too focused on things other than winning," and then suggest that they should be penalized for not focusing on things other than winning.

Also, what you "consider" yourself is irrelevant. What is relevant is where you can win and where you can't. And if you can't win consistently in Bronze or Silver, then you probably belong in Bronze or Silver. Keep in mind that it has already been proven both by extravagant experiment, such as players dropping their MMRs all the way down to Bronze level only to rocket their way back up, by people actually making money off of taking accounts from Bronze all the way to higher ratings (Elo Boosters), as well as by empirical evidence, as each time players are reset with the seasons, they soon find themselves back up at around the same bracket.

MyReality8/12/2017, 2:44:36 PM1 votes

To the Top!

MyReality8/11/2017, 6:49:58 AM1 votes

I understand that it's very easy to just close one's mind and not give an idea some thought. I was hoping that people could check their judgement at the door and try to give some constructive thoughts as to how this new feature could work.

AnshenK8/11/2017, 7:09:34 PM1 votes

This is by far one of the best posts this board has ever had. OP understands the purpose of the queues and has provided a solution to "casuals in competitive".

+1 my friend.