The Inting Problem
League has a huge problem with inting, and it's become more apparent to me over my last several games. I'm not sure why but over the course of my last 10 games, I have had one person int in each and every one. Most of the time these people will go 0/8/0 within the first 10 minutes ensuring a loss for our team. I have now successfully lost 10 games in a row and have been demoted from Bronze II to Bronze V over the course of 3 days. By end game the these people usually have no fewer than 18 or 19 deaths (usually 20-30), and it's made me hate playing league. I cant stand this nonsensical bull crap anymore. Riot needs to develop a system where in those who get stuck with not just bad people but those personally inting, lose less lp or something. These usually have symptoms too prior to the game, like having someone pick a darius with heal and barrier into a swain top. There are many ways riot can get around this crap like with allowing your team to ban during champ select, or even allowing an early game forfeit feature with less lp lost. I've dedicated time and money to this game only to get slapped with half-assed changes that don't fix the problem.
As a side note I play ranked duo with a bot (im supp) and can usually carry with her, but having 10 deaths by 10 mins gives the top, mid, and jg, a lot of room to roam and then progressively gank 4 man bot. Im not a toxic person, and usually try and mediate team toxicity, but this is causing me to become toxic as these people progressively tank game after game after game. IMO Riot is propagating toxicity and I'm more likely to experience a ban for toxic behavior than those who keep inting game after game. Riot needs to get their priorities straight rather than trying to cater to the largest audience they can.
Edit: Just as an assurance that these people arent just bad, I will follow them and ping warnings but often I find these people run straight into the enemy jg with no vision and try 1 v 5 ing.