Any Possibility Riot Releases Win Percentage Stats of Honorable Players?

Dear Ambellina··1 votes·593 views

I'm not certain if these tips still exist, but I know that in the past some of the "Did You Know" tips while loading into game talked about how "Sportsmanlike players win 22% more games!" and "Players who insult teammates after mistakes lose 18% more often!" (I know these aren't the actual stats I forget what they were). Now the issue I always had with those tips is that they didn't seem like they were based on any actual statistic, I mean for one how one draws the line between sportsmanlike and unsportsmanlike is entirely subjective, same with insulting versus trying to inform so the mistake doesn't happen again since this can often sound condescending when done carelessly. Also, who was watching all these games from all these different summoners in order to determine that those who remained positive in chat won more often?

Now that the new honor system is out however, and honor level 3 has been achieved by a fair amount of players, I feel that this would be a good time to display the win rates of positive players in a more quantifiable manner. I'm sure it wouldn't take too much work for Riot's API guys to come up with a way to track the win rates of Honor 3 players versus Honor 2 players, and release stats like: "Teams with 1 honor 3 player win 50% of the time, with 2 honor 3 players that team wins 52% of the time, and with 3 or more honor three players teams have a whopping 57% win rate. Teams with one or more dishonorable (or whatever the term is) players on the other hand only have a 46% chance of winning."

Of course these numbers are just made up, and the example I gave may not be the best way of revealing that stat, but its just an idea to get some response going. Furthermore, since honor level is hidden from other players, there is no need to worry about lower honor players getting called out for dragging down the team as only the individual will know his/her rank. In addition, revealing stats like these might even be more incentive for players to be more cooperative and friendly with their teams since they will see the statistics that directly correlate honor and wins.

Anyway, thank you for taking the time to read, and hope to hear some feedback on my idea. Also, this may or may not be the proper board for this post, not sure, so any moderator should feel free to move it if one of the other boards is more suited for it.

6 Comments

SecondAirbane2 votes

probably lose like 0.3% more games at most

attitude doesnt mean jackshit if u dont have skill to climb

Scary Door2 votes

While what you say is an unpopular opinion, it is true.

You can put a smile on your face and say the nicest things to your teammates, but the truth is that if you don't have the skills to win the game your attitude is irrelevant.

Taeyang732 votes

Anti-Toxicity Propaganda

Scary Door1 votes

That data wouldn't really prove much though.

You are far more likely to honor someone in a game you win than that which you lose. So, these statistics would mean virtually nothing.

Dear Ambellina1 votes

I agree with your earlier comment that I don't think the discrepancy would be very big, however this one I feel is untrue. while some players are more inclined to honor after having good games that they win, what we're asking here isn't the winrate of teams where everyone drops a post game honor, its the winrate of teams who have players whom have already been recognized by the community as honorable.

apologies if my original post was unclear about this

Scary Door1 votes

So what you're saying is that we should analyze the winrate of a team that has players with visibile honor borders in them? For instance if I'm on a team with 2 players that were honored in their last game you're saying that I might be slightly more likely to win? Or also examining winrates of players at honor level 3 and up.

If I have that correct then that is a perfectly valid and intriguing idea. I like it.

More from Player Behavior

More by Dear Ambellina