Well, I would think that unless you happen to be a strong enthusiast of the champion, you probably wouldn't see anything wrong with how she feels now. The easiest way I can point out just how disgusted the Sona mains are with what happened, is by directing you to the champion masters on op.gg. You won't find any of the die-hard Sona mains, like Sonaka, ranked anywhere on there anymore. Which is sad. Because you could always count on seeing them being at the leading edge of the newest trends, and guiding the mains community in the right direction.
She was already one of the squishiest champions in the league, and then they nerfed her base armor, her base ad, her damage on her Q, her heal on her W, her mana costs on Q, and I think a small nerf on the mana cost of the W also. Then they nerfed the rune kleptomancy, which is one thing she was good at using, but they also nerfed aery. And with all the mana cost increased they gave her, they nerfed the cooldown on manaflow band.
The recent offer to rescind a portion of the mana cost nerf to her Q by 10 mana was something, but given that it didn't even completely revert the entire mana cost nerf in the first place, and didn't address the damage nerf at all, fell flat.
I've played this champion, and truly loved her since Season 3. I even changed my name to her champ selection quote, and I often have her on my desktop wallpaper. I love playing Sona. But this nerf hurt bad. Most champions should have at least some element of forgiveness in their kit, be in due to self-peel, heals, dashes, shields, etc. Sona's have all been hit so hard that if she gets caught out in early levels, her own heal/shield cannot save her; she has no peel, and she has no armor or magic resistance. Positioning has to be virtually flawless to keep from dying. And even then, it's very, very difficult. And I realize that's part of the tradeoff for having a champion with a strong late game, that they must have a weaker early game. But Vayne has a weak early game, and doesn't explode if you auto her twice. They can leave at least some of the basic stats of the champion in place. I totally agree with nerfing the shield/heal and Q damage, if you are looking to cut her early game power. That does it. But the other things were just overkill.
I went from 68% winrate last season, to barely scraping by with a 50% this season. I've had to change my runes and build at least 5 times, and I still don't know if I've found one that will work, but it seems like it's doing well. If nothing else, it's helping with the mana issues.
formerly VentressRedeemed