[Suggestion] Have your end game rating influence LP gain/loss

SlySi·8/13/2016, 6:05:43 AM·2 votes·419 views

To clarify, I'm referring to your end game mastery score (S, A, B, etc). I think having this would reduce ragers/quiters, as their performance determines their final LP gain/loss (hopefully making them more willing to continue playing in a losing game).

It'd also be nice to be recognized for your performance.

E.g. If you feed the enemy, but you still win game, you probably don't deserve to gain the same amount of LP as the person who carried you. Or if you play really well but end up losing, you don't deserve to lose the same amount of LP as your feeding teammate.

6 Comments

SmokedAlmonds8/13/2016, 3:45:41 PM2 votes

Like galewin said, this just incentivizes selfish play.

You already get more/less LP for your performance because your performance dictates how often you win. Higher consistent performance, win more. Win more, get more LP. Everything about your rank is about your average performance.

GaleWinUnleashed8/13/2016, 6:10:49 AM1 votes

Pretty much this just ends up incentivizing selfish lone-wolf play once the game appears to be decided. Specifically for the losing team. If someone does not feel that a comeback is likely, they can decide to play as conseratively as possible to ensure they lose less LP.