[Suggestion] Have your end game rating influence LP gain/loss

SlySi··2 votes·419 views

To clarify, I'm referring to your end game mastery score (S, A, B, etc). I think having this would reduce ragers/quiters, as their performance determines their final LP gain/loss (hopefully making them more willing to continue playing in a losing game).

It'd also be nice to be recognized for your performance.

E.g. If you feed the enemy, but you still win game, you probably don't deserve to gain the same amount of LP as the person who carried you. Or if you play really well but end up losing, you don't deserve to lose the same amount of LP as your feeding teammate.

6 Comments

SmokedAlmonds2 votes

Like galewin said, this just incentivizes selfish play.

You already get more/less LP for your performance because your performance dictates how often you win. Higher consistent performance, win more. Win more, get more LP. Everything about your rank is about your average performance.

SlySi1 votes

What do you mean by selfish play? I would think that in order to get a high rating, you would have to play well. Which would lead to more wins.

SmokedAlmonds2 votes

Things like avoiding fights for more CS, leaving fights early to avoid death and protect your score, holding abilities to secure the kills for yourself. In my experience people don't consider the big picture much and in individual plays you would see people doing things like that more often despite the fact that it would actually hurt them in the end by interfering with winning.

The only thing you gain by even trying to score individual play is that the score from individual games would better reflect your contribution in that game. Your long term rank already reflects that because your play turns would be losses into wins.

SlySi1 votes

Your end game rating determined on how well you did compared to the average performance on that champion. So if you have low kill participation but extremely high CS, that doesn't mean you'll get a high rating. And vice versa.

And imo, there is nothing wrong with ks'ing. So I personally don't see this as an issue anyway.

GaleWinUnleashed1 votes

Pretty much this just ends up incentivizing selfish lone-wolf play once the game appears to be decided. Specifically for the losing team. If someone does not feel that a comeback is likely, they can decide to play as conseratively as possible to ensure they lose less LP.

SlySi1 votes

Generally you want to play conservatively if you're losing...

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