AFK System

Shaman011235813··2 votes·234 views

I am not playing league of legends anymore until they do something about that fact that an unlucky streak of afk players can destroy your ranked potential. I was trying to hit gold before the seasons end, but I got a streak where every other game was an afk. I climbed back up to silver 1 promos and then lost because I had an afk. If you put time into a video game you expect some return. The current league ranking system requires a player to play many many games. This is because the games are a statistical average that reflect player merit, but if a game is 40 mins (usually 20-30mins if afk) and you have to play about 5 (you probably win 3 or 4 of those on a good day) to make any progress then the time commitment it HUGE. So I'm done with this game until riot stops penalizing players for having an afk on their team.

5 Comments

AJStarhiker3 votes

Statistically speaking, if there's a leaver in every other game, and you never leave, than the other team has a slightly higher chance of getting that leaver,

Shaman0112358131 votes

I know that, but Statistically speaking , and slightly are the key words. That means that in order to see the positive effect you have to play something on the order of 10-20 matches. Which is fine if you have the time for that kind of thing, but I really don't. I don't think the ranked system is unfair, I just think that it requires a commitment that is much larger than many other games.

AJStarhiker1 votes

Then I guess it's up to you how much of a commitment you want to make in advancing.

Shaman0112358131 votes

All I would really like to see is a much more severe punishment for afk players. That would be enough for me to feel like this game is worth investing in. I don't think I'm alone in this and I understand that riot is working hard to make improvements, just wanted to say I'm waiting.

AJStarhiker1 votes

Thing is, they have to balance the system so genuine emergencies or unexpected DC's don't unfairly punish people who take reasonable measured to avoid problems.

And I believe the system already has a more sensitive trigger on Ranked than more casual modes. I don't have the Red post about it, but I'd bet some of the other regulars do.

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