afks/dcs in ranked game fix proposal

The Ryan Dowling··3 votes·799 views

while i am in the lower end of ranked i still get extremely frustrated when i get into a game and have a team mate leave or dc in the first 10 minutes of the game. when this happens we are left with no realistic scenario in which we can still win the game. Despite the odds my teammates and i try our very hardest just to lose the game and then lose lp. its extremely frustrating to lose the lp or series/promotion games due to the other team having the advantage of an extra player. i feel that i am being punished for things that are out of my control and while leaverbuster is a system that punishes thoughs who frequently leave games it in no way at all softens the blow to thoughs of us who stayed in the game. i would like to propose a system to aid thoughs who stick to the game and make it a little less harsh. I think it would benefit the community for players who were on a team with a dc/afk to lose half or less the amount of lp that they would normally lose (excluding the afk/dc player of course). and for any promo or series games to be loss prevented when a player afks or dcs. it simply isn't fair to the players who want to get better to be punished for others leaving. please leave any thoughts and comments

12 Comments

AraMoOse3 votes

Ok, here we go again.

  • Statistically speaking, you will WIN more games because of AFKs and DCs on the other team than you will lose because of AFKs DCs on yours. This is because there are 5 players on the other team who could AFK, whereas there are only 4 on your team (Assuming of course that YOU don't AFK.)

  • If a teammate is not playing well, you guys are behind... OOPS, suddenly someone rages at the player who isn't playing well to make him AFK so you can lose less LP. This is very easily exploitable by unscrupulous people.

Polaris Prime1 votes

As much as I agree with you, I feel that when a player returns from an afk has it harder as well as the team. The idea of having to compensate for the missing aid (xp, gold) gives a hard time for the afker, because the dependance on the after is always high. To a point its also easy to burst down on the person who is trying to catch up, leading to a raging time of the team.

AraMoOse1 votes

I'm sorry I don't see how this has anything to do with what I said. Regardless of how much catching up a person returning from AFK has to do, the point remains that this will happen 5/4 more often to the other team than to yours.

The Ryan Dowling2 votes

what about say in a situation were a player on your team simply never connects? or leaves before minions spawn? i think at the very least these games could be lost prevented if nothing else. could you agree with that?

AraMoOse1 votes

Well, it's not exactly that I agree or disagree. The point is that the system currently in place makes it so that in the long run, you are GAINING LP because of AFKs, simply because they are 5/4 more likely to be on the other team. So what you are proposing seems counterproductive as it would deny you LP from victories you would have received as a result of enemy AFK.

RUNAAANS HYDRAA3 votes

I hear DoTA2 has it right. If a teammate never connects, no loss of elo/LP. Simple.

The Ryan Dowling1 votes

I feel like this or something similar should be implemented into league. It would help a little bit at the very least

Drinyan2 votes

[{quoted}](name=Your Only Hope,realm=NA,application-id=ZGEFLEUQ,discussion-id=d3oIOEEA,comment-id=0002,timestamp=2015-11-05T15:29:36.303+0000)

I hear DoTA2 has it right. If a teammate never connects, no loss of elo/LP. Simple.

Riot can't grasp simple

Teslyn3 votes

their fix is "5 man" solo Q games.

you get to bring your own feeders and AFKer's

clickityClank2 votes

I don't think this could ever work, people could just have their friends leave the game so they don't lose as much LP. Although if they could find a way to implement a system like this that could compensate for the aforementioned problem, I would be on board.

The Ryan Dowling1 votes

Suppose the system effects only players who aren't in eachothers friends list to assure that the afk/Dc isn't simply to help out a friend. This way there would be no benefit to leaving a game

EliteDarrin1 votes

Interesting idea, I wonder how it would play out in game

More from Player Behavior

More by The Ryan Dowling