[{quoted}](name=A Deadly Wind,realm=NA,application-id=ZGEFLEUQ,discussion-id=aNuNf5oN,comment-id=,timestamp=2015-11-01T13:56:12.324+0000)
I'd like to know how everyone feels about the general player mental health in this game and how it is negatively affected, as well as a few term explanations/clarifications if I may?
Let's start first off with the most common term when it comes to PB&M: Toxicity
I think toxicity is where someone else takes their shitty mood and pushes that on to the other players in their match. This mood could be caused by outside factors or by the game itself. This then can cause the other players to get upset purely because someone else decides they need to cuss them out over a few mistakes or constantly berate them over it.
I feel like this spreading negativity is where the term toxicity comes from, because if you're "contaminated" then you're bound to spread that to others and cause them to become toxic as well and it's a giant domino effect of negativity from hell.
Once I think of other stuff to say I'll come back, but for now I need to rest. I'd like opinions from anyone who sees this.
I think resilience, patience and morale vary a great deal from player to player and game to game (I'm sorry, I just can't bring myself ti use the phrase "player mental health"). We had a terrible ARAM last night where four of the enemy were Kayle, Kindred, Zilean and Bard. It was awful and I had a hard time keeping my temper, even though I'm somewhere between casual and competitive. After we lost, my friend and I talked about other stuff for a while to let the frustration drain out. We won the next one pretty handily.
As far as berating goes, I do my best to fight against it. First off, I try to be actively positive wherever I can, even if someone is struggling. "Well done" and "Good job" are probably the most common things I type, when I type at all. If someone starts grumbling, I try to get them to stop, but obliquely. For example, if someone coughs up first blood, I might say, "It's okay, we got this." I think that building and maintaining morale is as much of a skill as last-hitting, perhaps even more, seeing as I'm a support main.