Idea: Seperate opt-in zero-tolerance queue
I have an idea to reduce remakes and disconnects that could be really useful.
Basically, we should recognize that there are two categories of league players in terms of time commitment.
Type 1 - Play casually, may not always finish a game, might cause a remake or AFK later, and don't really care too much about disconnecting or leaving (even in ranked - the casual players don't care what their rank is). These people might be trying to squeeze in a game before class/work, might treat league more like a casual online game, or might have bad internet.
Type 2 - Almost never queue dodge, disconnect or quit in the middle of a game. Only play when they are sure they have the time, have good internet and PCs. I only play when I am sure I have an hour to play, but if I have to spend 10-20 mins on 2 remakes then i'm salty AF and don't have time left to play a real game.
So lets make a separate queue with higher stakes for AFKing/leaving for the second type -
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1+ hour queue dodge timer, doubling each incident and maybe resetting every week.
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instant 1 day ban (from this queue, not the whole game) for leaving (regardless of cause), escalating quickly each incident - 1 day ban, then 2 day, then 4 days, 8 days, 30 days etc.
The point is to make the penalties painful enough that type 1 players will never play here, but type 2 players would love to play here. Obviously everyone wants to be in the type 2 queue, but the penalties should be high enough that you can only do so if you ARE a type 2 player.
On the flip side, people who take it more casually don't face such high penalties, they can continue to play like they do.
Right now, I am guessing only way to get to these high-quality queues is play a TON until you are platinum or something. But the majority of serious players won't be ranked so high - this separates the measurement of skill from the measurement of commitment.