Hey guys! Proposed fix for the game and indirectly imo a fix to toxicity

Eonexus··4 votes·935 views

So as a continuation of my last mammoth post, im proposing a solution to everything wrong with the game: 42.

Lets start by asking some silly questions:

  • How do you win a game of League of Legends?
  • How do you gain access to this win condition?
  • what helps you in achieving that?
  • Why do games in high elo last considerably less time than games in low elo?

If you can answer these questions then well done, you know all you need to know about League of Legends.

Lets first look at the facts:

The facts are you win the game by destroying the nexus, and to destroy the nexus you have to destroy between 5 and 11 turrets and at least 1 inhibitor. Everything else you do within the game is of secondary importance.

  • Have you ever won a game without taking a baron? without taking a herald? without taking dragons?
  • Have you ever won a game without having taken any towers or inhibitors?

This tells us what is necessary in winning a game.

Ive played more games than I care to count, and its taken me FOREVER to gain some semblance of a brain within the game (look alright, its still a developing brain, so none of these "brunz screb git gud" posts please.

How often in low elo do teams just pick whoever they want (especially auto-fill supports), i get that this is their right as players to play whoever they want, but if you go 5 assassins, and the enemy team pick a real team comp, and because of this you lose late game?

So my proposals: Provisionals not counting towards win/ loss ratio, Individual lp gains factoring into the equation, and an "mvp" option.

Lets explain them one by one.

Provisionals not counting towards your win/ loss ratio You can play ANYONE in provisionals. My account was bronze 1 end of last season, i was playing against golds and plats in provisionals. HOW?!?! i KNOW im not gold or plat (or i would be), but this is Riot just setting me up to fail. Its like a school teacher teaching you about chemistry all year, and for your finals giving you a test on biology. You aint passing that. I won 7/10 placements, on a fresh, previously unranked account, beating a few high silver teams, and where did i get placed? bronze 5. Hit Riot up about it who were like "yes, we're aware of a problem that means people were getting placed in bronze 5 no matter what their previous seasons rank was, or new accounts. Our advice is to just keep playing and eventually you'll climb out".

Come on Riot, seriously?

if you can get pitted against any division then provisionals should be just setting the starting point, with no "current x/10 wins" starting point. Your first game played after placements should be your first "ranked" game, as the placements have, as per Riot, placed you where you should be.

Individual lp gains factoring into the equation I know this has been thrown around quite a bit before, and Riot have kept blowing it out of the water due to "this pulls away from our desire to have game where a team works together for a victory, and is going to encourage people to play selfishly for themselves"

newsflash Riot: ITS ALREADY HAPPENING

The amount of times someone on my team gets autofill support, top and jg have picked a bruiser and an assassin, and theyve said "i dont play support" and locked lux, or annie, or brand. You check their lolskill and theyve got mastery 5 in blitz, janna, braum, leona and thresh, and you wonder how this is possible seeing as they "dont play support". I generally ALWAYS play Leona support when i get autofilled, even though id rather play something stupid that doesnt work for the team comp. Equally often is the amount of times in ranked I get "im a shaco main", you check his stats and he has 4 games on shaco played in ranked 1 win 3 losses, or a guy who says "im a teemo support main" whos in about the same boat. This isnt people playing to win, this is people playing to do whatever the hell they want, with no regard to maximise the teams chances of winning, as a matter of fact, SABOTAGING the teams chances of winning in a non reportable way. Same as first timing champs in ranked, pull your head outta your ass Riot, im reportable for being verbally abusive, but the guy LITERALLY holding the team to ransom and ruining it for everyone else gets what exactly? Now you're wondering what this little rant had to do with "individual lp gains" amirite?

Let me explain:

So you've got a troll, a feeder, an unskilled player, someone who is first timing a champ in ranked (as in first time AT ALL) or has an appalling winrate on it, so you KNOW your chances of winning are less but you still try, you pour your heart and soul into trying to win that game and then when it gets lost (more often than not) you end up feeling worn out, disheartened with the game, and saddened usually with the whole "Why did you pair me with these guys Riot?!"

Do you feel you'd be LESS upset if you managed to get an individual reward of lp based on how well YOU did personally?

Before i get into the Maths of the whole thing i need to explain two things.

Firstly : **Area of influence. ** This is your effective range from when an objective is taken, lets assume your junglers taking dragon, and you know the enemy team know hes there, so you move across to protect him, or to keep them out of the dragon pit. Your "area of influence" means that your able to either affect the success or the taking of an objective, or deterring the enemies from contesting it.

Secondly: I know i said "personal LP gains, but thats not entirely true"

Any LP gains you accrue throughout the game should be shared by the people in your "party" or people within the "area of influence". You also gain the "LP" for the target if you've done over 50% of the damage to it.

Now, for the fun stuff: Maths

lets assume you currently make 20 lp, and lose 20 lp a game (so neutral regards win/ loss streak). Lets then assume you have a troll, or an afk who afked after the /remake option was available. You work your ass off, take 3 towers, an inhibitor, 2 dragons, and go 10/3/5 and still lose due to the above reasons.

Now for arguments sake the maths will go as follows. + 1 LP for turrets, +1 LP for inhibitors (the first time they're destroyed only), .5 LP for secondary objectives (rounded up), like baron, herald and dragons, -1 LP per 5 deaths, +1 LP per 5 kills.

Now lets assume the troll in your team goes 1/11/3 and doesnt help the team out at all.

The guy who hes been trying his ass off to carry would have got the following: - 20 + (3 x 1) + (1 x 1) + (2 x .5) + ( 15 / 5) = - 12 LP

The troll/ unskilled person/ feeder would have got: -20 - (10 / 5) = - 22 LP

Anyone in the party with the guy trying to carry would have also shared his LP gains, as well as contributing their own gains to his score as well.

If you're constantly solo carrying and are "partying" with people, then your only reasons for doing this is 1) they're not as bad as the randoms you play with or 2) They send you nudes, either way, partying with them is your choice.

Third and final suggestion: An "MVP" function

You can already , report, honor, and gift people, so why not be able to MVP them. First off a few ground rules:

The MVP button is only available in the post game screen you HAVE to vote an MVP for each team before you can exit the post game screen You only get 1 MVP vote per 2 players in your group (1 vote for a solo, 1 vote for a duo, still 1 vote for a trio, 4 players are disabled in flex, and for teams of 5 there is no restrictions on MVP) you CANNOT vote for yourself The MVP award will reward someone with 3 LP.

This is for the people who arent taking objectives but instead are splitting/ distracting the entire enemy team/ using themselves as bait so the team can win. Or the person carrying so hard its not even funny. Or the guy who is keeping the team together and positive, shotcalling, and taking on the stress and responsibility of a leadership role. Basically, the reasons for MVPing someone are potentially limitless, but only YOU will know what you view as important in your game. In parties regards the "party" MVP vote: the team leader is the person who ultimately gets to put the vote in.

Using this system I honestly believe toxicity will be lessened as people who are doing the most in their games to win and are still being let down at the 11th hour, will still come out slightly better than the people losing the game for them (whether intentionally or accidentally), and also that smurfs who take every objective in the game and "rofl stomp" nubs, will climb even faster, which means they wont be in low elo as much to destroy the hopes and dreams of bad players like myself.

Any questions, id be happy to try and answer them, and would love to know what you all think

25 Comments

RivetAce1 votes

"You HAVE to vote an MVP" alt+f4, gg

Eonexus1 votes

It can be optional, cant enforce people to do the right thing. If someone truly deserves an MVP vote, then vote for them, if you really dont wanna vote, then maybe make it so the game looks at overall end game stats or something? At the moment its just an up in the air proposal. So, do you have an ACTUAL opinion? i cant be sure by your reply

RivetAce1 votes

To be honest, an MVP thing would be a nice replacement for the honor system. And of course it would have to be made in some way so as to stop friends abusing it for LP. Like maybe you have to get at least 3 MVPs to get LP and it wouldn't count people you queued with.

It's also extremely hard to judge how well a player did with an automated system. Take the grading system for example - you know how supports are hard to get S's on? That's because they're the least stat-based role. You could have an AD "support" thresh with a better KDA and damage dealt than a support thresh, but if the support thresh lands hooks and the AD one doesn't, you'd obviously say the support one did better. Also, warding. You can spam wards in base and they'll count toward your total wards so you can't use that statistic.

Eonexus1 votes

Thanks for the reply man!,

Yeah, kinda why i didnt include wards in my proposal :P,

But the thing is Riot are more concerned with punishing negativity than enforcing positivity. Humans are by their nature pessimistic little pumpkins, and to get out of a "bad place" we generally need a reason to. Riot needs to start giving them that reason. Instead of "we'll punish you for being a shit human being" how about "we'll reward you for being a good one".

While i can see how this proposal will affect the game, it does mean, at least in my eyes, that people will be less toxic/ negative because even in a game where theyre attempting to solo carry that theyll still do less poorly than the jinx jg or what not.

RivetAce2 votes

I agree with that philosophy. Humans are prone to spirals - negative surroundings provoke negative thoughts which provoke negative surroundings, and this continues on. But it works with positivity too. Definitely don't get rid of the report system, but a rewarding system (not just getting rewarded for not being banned) would be great.

Eonexus1 votes

Most definitely, i dont know who riots "player behaviour specialists" are, but anyone with an average amount of experience in human psychology would know that

Magical Player1 votes

{quoted}

Thanks for the reply man!,

Yeah, kinda why i didnt include wards in my proposal :P,

But the thing is Riot are more concerned with punishing negativity than enforcing positivity. Humans are by their nature pessimistic little pumpkins, and to get out of a "bad place" we generally need a reason to. Riot needs to start giving them that reason. Instead of "we'll punish you for being a shit human being" how about "we'll reward you for being a good one".

While i can see how this proposal will affect the game, it does mean, at least in my eyes, that people will be less toxic/ negative because even in a game where theyre attempting to solo carry that theyll still do less poorly than the jinx jg or what not.

End of season rewards, random loot boxes, key fragments? A free skin if you're not reported in a season type of stuff, is already in the game?

Eonexus1 votes

Ah yes, bandaids.

3 key fragments for a key, lowering chance of a key fragment the more you get, and limited to 1 box per champ per season. End of season rewards are the ones everyones after, but how to get them, when everything during the season seems to be conspiring against you. I wasnt toxic in season 2, through to about season 4. Im pretty vile now. Now whats changed my outlook where im "oh its all for fun anyway". to "Im GOING to freaking win games". As ive progressively started taking the game more and more seriously, ive noticed a definite climb in my individual performance, end game, and game knowledge. Ive also started noticing other peoples mistakes more. Even if the proposed LP gains system was applied to losses, and not wins, because the trade off for winning, is well, winning, or a smaller bonus for the winning team, idk, just a theory at the moment. Do you have a better alternative?

Magical Player1 votes

{quoted}

Ah yes, bandaids.

3 key fragments for a key, lowering chance of a key fragment the more you get, and limited to 1 box per champ per season. End of season rewards are the ones everyones after, but how to get them, when everything during the season seems to be conspiring against you. I wasnt toxic in season 2, through to about season 4. Im pretty vile now. Now whats changed my outlook where im "oh its all for fun anyway". to "Im GOING to freaking win games". As ive progressively started taking the game more and more seriously, ive noticed a definite climb in my individual performance, end game, and game knowledge. Ive also started noticing other peoples mistakes more. Even if the proposed LP gains system was applied to losses, and not wins, because the trade off for winning, is well, winning, or a smaller bonus for the winning team, idk, just a theory at the moment. Do you have a better alternative?

Im just here to question your's I actually like the current system, if anything revert back to season one, where I don't have to climb division ladders with promo games

Eonexus1 votes

I dont think the current system is the worst theyve ever had (that would be dynamic queue), but i feel that this system breeds dissent and unhappiness. Yes you're right, not having to play promo games to climb would be great. So what about the trolls? the people who first time champs in ranked? what about the people who afk coz theyre underperforming? What about all of the trigger behaviours? happy with those too?

Magical Player1 votes

{quoted}

I dont think the current system is the worst theyve ever had (that would be dynamic queue), but i feel that this system breeds dissent and unhappiness. Yes you're right, not having to play promo games to climb would be great. So what about the trolls? the people who first time champs in ranked? what about the people who afk coz theyre underperforming? What about all of the trigger behaviours? happy with those too?

Yes, because they're not consistent, and if you get one then the enemy gets on, it balances itself out if they don't then a game down the way or a game from before you benefited from a troll/afk/feeder

The system works, people will get upset about the sky being blue. RIOT CAN NOT create utopia, nobody can. Your proposed system is fine, it just promotes a different game style altogether. If you've played hots, you're entire system style is represented there( i think) hots is fun, but its not league fun.

Magical Player1 votes

This seasons provisional, was a hard reset almost and I'm certain riot made an announcement toward that to some degree prior to season 6 ending and did something about bronze playing with plats/golds a short time into season 7

You already gain individual lp gains.... Not everyone on your team receives 20 lp some get more some get less, dependent on the teams mmr and where you avg into it.

I like the idea behind the whole gaining losing lp based on objectives but it would change the entire playstyle of the game, and most likly cause people to tilt if they don't get credit for some side objective.

It would also bring about more global ults(karthus) back to the game for no real reason other than I press R i get 1 lp for the game for free....

Voting for MVP, semi pointless if voted on a program should tell you mvp, cause people can be a bit of playing favorites when choosing(aka the fed carry is mvp because they are fed carry..)

Eonexus1 votes

Hey pal!, thanks for the reply,

I won 5/10 placements in solo queue, and 7/10 in flex queue. Was a fresh account, and had never had any prior ranking.

"Hey xxxxxxxxxxxx,

With the launch of the Ranked Flex queue, we encountered a few issues around where players were placed. There's full details on that in our boards post here.

As a result, some players’ MMR was (obviously incorrectly) set to literally zero, meaning that matchmaking has no hope of accurately making matches for them and their placement was guaranteed to be Bronze V. It looks like you're unfortunately affected by this bug.

During the downtime for our next patch, 6.23, we'll be fixing all players affected by this bug and resetting your MMR to the correct value. After that, you'll have to play just one more placement game to be placed into the correct tier and division.

Patch 6.23 will be coming out early in the week of November 20th, depending on your region. Once you're patched up and play one more placement game, you should be all set."

That was a Rioters to me questioning how i got placed in B5 on both queues

I never got to play the "one more placement game"

In response to your reply of the game fundamentally changing do to implementation of this system, you're not wrong.

But the game CLEARLY needs something new, because whats currently in place, in my opinion at least, isnt working.

Bonuses from objectives are shared among all people in a party, ie if my duo partner and I are top and bot then we share each others bonuses from objectives, its only our kills/deaths/ assists that are classified as an individual stat. Any body in the area of an objective when it goes down gets the bonus aswell, same as anyone whos dealt over 40-50% hp of the objective (not sure which yet).

Dirt bag champs like Karthus, soraka, Shen and gangplank are already pretty much in the game for that reason alone lol for the free assist/ kill gold. The proposed system is +1 LP for every 5 kills or assists so i mean there could probably be a few more stipulations on it, but i feel if they have that kinda map awareness they deserve it.

Magical Player1 votes

Dirt bag champs like Karthus, soraka, Shen and gangplank are already pretty much in the game for that reason alone lol for the free assist/ kill gold. The proposed system is +1 LP for every 5 kills or assists so i mean there could probably be a few more stipulations on it, but i feel if they have that kinda map awareness they deserve it.

Dirtbag champs like Karthus.... i see

whats not working about the current system?

Eonexus1 votes

only got to look at the toxicity levels of people now as opposed to people who were playing in s2, who have been long time players. Tell me why it is that these people are toxic as hell now, and werent back then? whats changed? what hasnt changed? The current system gives people no control, an "autofill support" can go katarina support. #not reportable coz "non meta picks is fine". Someone can build completely retarded items, not reportable coz "building off meta is fine". People can be bad at the game and still matched in mid silver due to low player volume because "low player volume, nothing we can do", People not taking flex seriously because "its just flex man, i dont tak ethis seriously". None of which is reportable.

Peoples frustration leads to them lashing out, then Riot takes an interest.

Magical Player1 votes

{quoted}

only got to look at the toxicity levels of people now as opposed to people who were playing in s2, who have been long time players. Tell me why it is that these people are toxic as hell now, and werent back then? whats changed? what hasnt changed? The current system gives people no control, an "autofill support" can go katarina support. #not reportable coz "non meta picks is fine". Someone can build completely retarded items, not reportable coz "building off meta is fine". People can be bad at the game and still matched in mid silver due to low player volume because "low player volume, nothing we can do", People not taking flex seriously because "its just flex man, i dont tak ethis seriously". None of which is reportable.

Peoples frustration leads to them lashing out, then Riot takes an interest.

I've played since season 1, i've smurfed every season since 2, so your claim that the community is better is false, low elo is still toxic as shit, higher elo is less toxic.

Eonexus1 votes

uh whut?

Im saying peoples attitudes/ toxicity has gotten considerably worse since s1/s2 lol, jeebus man XD,

Not sure if trolling or misunderstood my post :P

Magical Player1 votes

{quoted}

uh whut?

Im saying peoples attitudes/ toxicity has gotten considerably worse since s1/s2 lol, jeebus man XD,

Not sure if trolling or misunderstood my post :P

I'm saying they haven't Since season 1, I have played this game. I have thoroughly enjoyed my time in this game. The game isn't becoming more toxic The player base isn't more toxic, there is just more people in the player base Current season 5 million toxic users play league of legends.... big number right 100 million users in league of legends ohh 5% season 1(these numbers im not 100% on but i'll be close) 1 million toxic users... uggh smaller number but game wasn't as big back then 10 million users ohh 10% League has come a long way in terms of toxicity The game is not more toxic, its just that the toxicity has become concentrated it what people call low elo

Magical Player1 votes

{quoted}

only got to look at the toxicity levels of people now as opposed to people who were playing in s2, who have been long time players. Tell me why it is that these people are toxic as hell now, and werent back then? whats changed? what hasnt changed? The current system gives people no control, an "autofill support" can go katarina support. #not reportable coz "non meta picks is fine". Someone can build completely retarded items, not reportable coz "building off meta is fine". People can be bad at the game and still matched in mid silver due to low player volume because "low player volume, nothing we can do", People not taking flex seriously because "its just flex man, i dont tak ethis seriously". None of which is reportable.

Peoples frustration leads to them lashing out, then Riot takes an interest.

Low PLAYER Volume in silver....... Off meta isn't wrong, get the stick out of your ass Claiming not taking the game seriously is actually re portable

If you "lash out" in a certain manner yes riot cares, an eye for an eye is making the whole world blind

Eonexus1 votes

The "stick in my ass" picks a real support when i go support. Id expect the same of others. I get that you think any champ can support. But late game when you have no tank, and no hard cc, would like to see how YOU contest objectives. The point is, at least in the spirit of playing ranked, everyone wants to win "supposedly", so why pick champs in roles that directly negatively impact the teams chances of winning? It seems you're sacrificing "team utility" for "personal satisfaction". If thats ok, then trolling, and griefing is fine, by your logic, as youre getting personal satisfaction playing the game at the expense of others.

Would be interested what you feel "not taking the game seriously" is reportable under, Not saying its not able to be, but im interested in seeing what YOU feel its reportable under

Magical Player1 votes

Not taking the game seriously- if and only if they announce it can be reported under the Negative Attitude/Unsportsmanlike conduct Very simply as you say we're here to try hard and win, if someone claims that they're not trying they're goal is not to win the game. Thus they're being a poor sport and often come with a negative attitude towards the game

"real support" http://www.nerfplz.com/2017/01/2017-best-champions-tier-list-solo.html Im not saying this is the best site, just the 1st one I wanted to use that wasnt a boosting site God teir- Malz/Janna/Blitz/Raka T1- SION, other standard supports t2-Vel/Ivern/Tahm/naut T3-Trundle, Lulu, Miss Fortune, Annie, Poppy, Volibear, Malphite, Shaco, Shen, Xerath, Veigar, Lux, Gragas, Maokai, Kayle, Kennen, Taliyah, Fiddlesticks

Sure a standard support is up in the t2 + range, but saying all non-meta supports are supporting trolling and feeding is a joke. hard cc- you don't need 4 heros with hard cc you don't need 4 tanks

Top can be tank/cc Mid can be tank/cc Jungle can be tank/cc(as often is) Adc- Can be ziggs which was considered meta last patch Support- can be anything under the sun as can any other role

Simply because you think others are not trying if they don't pick a tanky cc support(leona/braum) If you're 1st pick, pick what you think is best, if you're 2nd pick pick the best you can,3rd...

Team Utility and Personal Satisfaction can be one in the same No I do not support trolling/feeding/throwing

I do support players who aim to redevelop the meta, to make the game interesting.

Eonexus1 votes

I have no problem with people redeveloping the meta, what i HAVE got a problem with is people "supporting" as champions that put unecessary amounts of stress on their adc, due to being a poor pick for bot lane.

There is a thing as a "recommended" team composition for a reason, Im not saying "ALL" non meta supports are a joke, but katarina support, is. among others. Had a Jayce ADC, i wouldnt give a crap if it wasnt ranked. What your argument is basically saying , from what i can gather, is "Its ok to play whatever the hell you want in ranked, in whatever role".

I could play master yi support then, and noone would have the right to complain, with your argument.

Magical Player1 votes

Is it going to do any good to tell someone off if they don't pick a hero that aligns with your ideal?

Im saying support the off meta, otherwise this game becomes boring The problem with what you're saying is regardless of whose playing the hero, you believe there to be strong and weak heros in a lane. I believe that the hero is a non factor to the game, each player is what defines the role. If someone is bad, they're bad regardless of who they pick If they're good they're good regardless

So why would I care if a bad person is playing a meta support or a good person is playing off meta....

If you're a good support play yi, if it doesn't work thats fine, Be willing to learn from what others tell you.

TBH i'd rather see zyra malz support over any tank support as having bonus damage in a lane, makes the game easier.

You're aim is to judge prior to any game play occurring. After a game is done, make your comments about how well something worked, to give the guy who did it an idea of the work ability inside a comp. You're restricting the game to an XYZ stage where the only picks would be meta.

Eonexus1 votes

I see, you're not wrong sir, but i think a majority on what i ACTUALLY mean is lost in translation.

What im trying to say is there ARE weak/ strong champs in a lane, but 90% of their weakness is solely due to matchups.

I dont care if people are off meta to hell in normals, but at least try something more than once in normals before you take it into ranked.

TBH i'd rather see zyra malz support over any tank support as having bonus damage in a lane, makes the game easier.

Until laning phase is over. Enemy team has aoe cc and can negate malzs ult, i get malzahar is an amazing support, but with more than one target and people with eyes makes it harder to do anything due to cancelling his ult.

Not saying to only pick meta champs, hell i run movespeed nasus, but not testing something in normals at least a few times puts your team at a massive disadvantage.

Not much like team playing at all

GamblerOfLives1 votes

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