Hey guys! Proposed fix for the game and indirectly imo a fix to toxicity
So as a continuation of my last mammoth post, im proposing a solution to everything wrong with the game: 42.
Lets start by asking some silly questions:
- How do you win a game of League of Legends?
- How do you gain access to this win condition?
- what helps you in achieving that?
- Why do games in high elo last considerably less time than games in low elo?
If you can answer these questions then well done, you know all you need to know about League of Legends.
Lets first look at the facts:
The facts are you win the game by destroying the nexus, and to destroy the nexus you have to destroy between 5 and 11 turrets and at least 1 inhibitor. Everything else you do within the game is of secondary importance.
- Have you ever won a game without taking a baron? without taking a herald? without taking dragons?
- Have you ever won a game without having taken any towers or inhibitors?
This tells us what is necessary in winning a game.
Ive played more games than I care to count, and its taken me FOREVER to gain some semblance of a brain within the game (look alright, its still a developing brain, so none of these "brunz screb git gud" posts please.
How often in low elo do teams just pick whoever they want (especially auto-fill supports), i get that this is their right as players to play whoever they want, but if you go 5 assassins, and the enemy team pick a real team comp, and because of this you lose late game?
So my proposals: Provisionals not counting towards win/ loss ratio, Individual lp gains factoring into the equation, and an "mvp" option.
Lets explain them one by one.
Provisionals not counting towards your win/ loss ratio You can play ANYONE in provisionals. My account was bronze 1 end of last season, i was playing against golds and plats in provisionals. HOW?!?! i KNOW im not gold or plat (or i would be), but this is Riot just setting me up to fail. Its like a school teacher teaching you about chemistry all year, and for your finals giving you a test on biology. You aint passing that. I won 7/10 placements, on a fresh, previously unranked account, beating a few high silver teams, and where did i get placed? bronze 5. Hit Riot up about it who were like "yes, we're aware of a problem that means people were getting placed in bronze 5 no matter what their previous seasons rank was, or new accounts. Our advice is to just keep playing and eventually you'll climb out".
Come on Riot, seriously?
if you can get pitted against any division then provisionals should be just setting the starting point, with no "current x/10 wins" starting point. Your first game played after placements should be your first "ranked" game, as the placements have, as per Riot, placed you where you should be.
Individual lp gains factoring into the equation I know this has been thrown around quite a bit before, and Riot have kept blowing it out of the water due to "this pulls away from our desire to have game where a team works together for a victory, and is going to encourage people to play selfishly for themselves"
newsflash Riot: ITS ALREADY HAPPENING
The amount of times someone on my team gets autofill support, top and jg have picked a bruiser and an assassin, and theyve said "i dont play support" and locked lux, or annie, or brand. You check their lolskill and theyve got mastery 5 in blitz, janna, braum, leona and thresh, and you wonder how this is possible seeing as they "dont play support". I generally ALWAYS play Leona support when i get autofilled, even though id rather play something stupid that doesnt work for the team comp. Equally often is the amount of times in ranked I get "im a shaco main", you check his stats and he has 4 games on shaco played in ranked 1 win 3 losses, or a guy who says "im a teemo support main" whos in about the same boat. This isnt people playing to win, this is people playing to do whatever the hell they want, with no regard to maximise the teams chances of winning, as a matter of fact, SABOTAGING the teams chances of winning in a non reportable way. Same as first timing champs in ranked, pull your head outta your ass Riot, im reportable for being verbally abusive, but the guy LITERALLY holding the team to ransom and ruining it for everyone else gets what exactly? Now you're wondering what this little rant had to do with "individual lp gains" amirite?
Let me explain:
So you've got a troll, a feeder, an unskilled player, someone who is first timing a champ in ranked (as in first time AT ALL) or has an appalling winrate on it, so you KNOW your chances of winning are less but you still try, you pour your heart and soul into trying to win that game and then when it gets lost (more often than not) you end up feeling worn out, disheartened with the game, and saddened usually with the whole "Why did you pair me with these guys Riot?!"
Do you feel you'd be LESS upset if you managed to get an individual reward of lp based on how well YOU did personally?
Before i get into the Maths of the whole thing i need to explain two things.
Firstly : **Area of influence. ** This is your effective range from when an objective is taken, lets assume your junglers taking dragon, and you know the enemy team know hes there, so you move across to protect him, or to keep them out of the dragon pit. Your "area of influence" means that your able to either affect the success or the taking of an objective, or deterring the enemies from contesting it.
Secondly: I know i said "personal LP gains, but thats not entirely true"
Any LP gains you accrue throughout the game should be shared by the people in your "party" or people within the "area of influence". You also gain the "LP" for the target if you've done over 50% of the damage to it.
Now, for the fun stuff: Maths
lets assume you currently make 20 lp, and lose 20 lp a game (so neutral regards win/ loss streak). Lets then assume you have a troll, or an afk who afked after the /remake option was available. You work your ass off, take 3 towers, an inhibitor, 2 dragons, and go 10/3/5 and still lose due to the above reasons.
Now for arguments sake the maths will go as follows. + 1 LP for turrets, +1 LP for inhibitors (the first time they're destroyed only), .5 LP for secondary objectives (rounded up), like baron, herald and dragons, -1 LP per 5 deaths, +1 LP per 5 kills.
Now lets assume the troll in your team goes 1/11/3 and doesnt help the team out at all.
The guy who hes been trying his ass off to carry would have got the following: - 20 + (3 x 1) + (1 x 1) + (2 x .5) + ( 15 / 5) = - 12 LP
The troll/ unskilled person/ feeder would have got: -20 - (10 / 5) = - 22 LP
Anyone in the party with the guy trying to carry would have also shared his LP gains, as well as contributing their own gains to his score as well.
If you're constantly solo carrying and are "partying" with people, then your only reasons for doing this is 1) they're not as bad as the randoms you play with or 2) They send you nudes, either way, partying with them is your choice.
Third and final suggestion: An "MVP" function
You can already , report, honor, and gift people, so why not be able to MVP them. First off a few ground rules:
The MVP button is only available in the post game screen you HAVE to vote an MVP for each team before you can exit the post game screen You only get 1 MVP vote per 2 players in your group (1 vote for a solo, 1 vote for a duo, still 1 vote for a trio, 4 players are disabled in flex, and for teams of 5 there is no restrictions on MVP) you CANNOT vote for yourself The MVP award will reward someone with 3 LP.
This is for the people who arent taking objectives but instead are splitting/ distracting the entire enemy team/ using themselves as bait so the team can win. Or the person carrying so hard its not even funny. Or the guy who is keeping the team together and positive, shotcalling, and taking on the stress and responsibility of a leadership role. Basically, the reasons for MVPing someone are potentially limitless, but only YOU will know what you view as important in your game. In parties regards the "party" MVP vote: the team leader is the person who ultimately gets to put the vote in.
Using this system I honestly believe toxicity will be lessened as people who are doing the most in their games to win and are still being let down at the 11th hour, will still come out slightly better than the people losing the game for them (whether intentionally or accidentally), and also that smurfs who take every objective in the game and "rofl stomp" nubs, will climb even faster, which means they wont be in low elo as much to destroy the hopes and dreams of bad players like myself.
Any questions, id be happy to try and answer them, and would love to know what you all think