riot control afk INTENSIONAL AFK PLZ
TWO AFK PER 4 RANK GAMES IN SILVER THIS IS SOME BULLSHIT INTENSONAL WHY CANT THEY GET LIMITED A LITLLE
TWO AFK PER 4 RANK GAMES IN SILVER THIS IS SOME BULLSHIT INTENSONAL WHY CANT THEY GET LIMITED A LITLLE
There's only so much Riot can do to protect people from AFKing.
If you shield players who didn't AFK, then it will be abused. It will encourage people to try and gang up on one player to get them to AFK and "take one for the team" so that 4 players get shielded vs 1 player getting shafted. This would be disastrous and only increase toxicity.
If you harshly punish players who AFK, you may unintentionally punish someone for circumstances out of their control, like the internet going out, the power going out, etc...
Riot is trying to find that balance between discouraging AFK-ers in ranked using a system that isn't prone to abuse, but also still accommodates people who have their gaming interrupted by forces out of their control.
There's only so much Riot can do to protect people from AFKing.
If you shield players who didn't AFK, then it will be abused. It will encourage people to try and gang up on one player to get them to AFK and "take one for the team" so that 4 players get shielded vs 1 player getting shafted. This would be disastrous and only increase toxicity.
If you harshly punish players who AFK, you may unintentionally punish someone for circumstances out of their control, like the internet going out, the power going out, etc...
Riot is trying to find that balance between discouraging AFK-ers in ranked using a system that isn't prone to abuse, but also still accommodates people who have their gaming interrupted by forces out of their control.
maybe like, AFK'ing will result in DOUBLE lp loss?
maybe like, AFK'ing will result in DOUBLE lp loss?
This might be a possibility, but it still needs that random uncontrollable circumstance forgiveness buffer.
Maybe a graduated system where at first AFK and leavers in games are regular LP losses if it happens no more than like once a month but the more games they leave after once, the higher the LP loss becomes until leave buster hits them and then it's a super LP loss?
What they should do at least reduce LP loss to the team that had a member AFK
What they should do at least reduce LP loss to the team that had a member AFK
They cant, it would be endlessly exploited by premades.
They cant, it would be endlessly exploited by premades.
Premades don't get that effect then, ex: a player in a duo AFK's to try and save LP for his buddy, but then as a result his partner still loses 19 or more LP while the the rest don't lose as much
i hope it will be like that because i just got another afk after this post
Other problem is you'll get stuff like "omg noob trash pls afk so I don't lose LP" spammed from toxic teammates.
Dont worry they get leaver buster. Theyll have to wait 5 minutes for a game. That will show them.