Create A loss Prevented, For AFK and Feeders.

Young Pikachu·11/3/2015, 3:06:46 AM·3 votes·548 views

I believe that there should be a system where it can detect if someone is intentionally feeding. Say they walk into the other people doing little to no damage, or stands in just one place for a while, or basically when we have an AFK person or someone just walking back and forth to deem the game loss prevented. If the system does not detect feeding or AFK try to at least consider if you get two or more report about the summoner to do a quick scan through their match history and check some components like score and damage done ECT, and maybe check through that game look through the chat it might say oh I'm feeding blah blah blah or I'm going to AFK because you all suck.

14 Comments

Kensue11/3/2015, 7:26:19 AM1 votes

[deleted]

Krigjer11/3/2015, 8:42:53 AM1 votes

The issue is that teammates might verbally abuse another until they finally disconnect, resulting in loss prevented for the rest of the team.

Also, systems that automatically report or detect anything are not foolproof. If someone has a bad game and dies a lot, they'll be 'detected' as intentionally feeding.

The end point is that I'd rather put up with trolls and feeders and afks, than to have someone completely innocent be punished for something they didn't do.

Daen11/3/2015, 6:22:13 PM1 votes

To piggyback onto what Krigjer has been saying, it's really easy to abuse a system like this. I agree with him/her as far as preferences are concerned, I'd much rather deal with the occasional ragequit than introduce a system people can abuse to inflate their LP or use as an excuse to abuse each other.

One thing that does frustrate me, however, is when games still continue if someone never connects at all. That scenario really shouldn't be that hard to regulate, especially since it's basically non-abusable (why afk at the start and lose 20 LP if you can dodge to lose 3?).

t0ad511/4/2015, 1:12:15 AM1 votes

It is a mistake to think they care.