Create A loss Prevented, For AFK and Feeders.

Young Pikachu··3 votes·548 views

I believe that there should be a system where it can detect if someone is intentionally feeding. Say they walk into the other people doing little to no damage, or stands in just one place for a while, or basically when we have an AFK person or someone just walking back and forth to deem the game loss prevented. If the system does not detect feeding or AFK try to at least consider if you get two or more report about the summoner to do a quick scan through their match history and check some components like score and damage done ECT, and maybe check through that game look through the chat it might say oh I'm feeding blah blah blah or I'm going to AFK because you all suck.

14 Comments

Kensue1 votes

[deleted]

Korillo2 votes

{quoted}

Oh but that's abusable according to Riot, even though no one is going to get to any rank that matter solely off AFK loss prevented. Seriously, they won't.

The thing is it's so simple for this to be fixed.

  • AFKer loses 50% more LP and instantly loses their promotional series.
  • Other players receive a loss prevented.

It's just as easily as abusable as it it helpful. They NEED this in the game, just like how they need Ranked team builder.

It's still pretty abusable. Any time you are clearly losing a game, someone will just afk and then the rest of the team get a loss prevented. Losing 50% more LP sucks a little bit, but your lp gain/loss is based on your mmr and if you are getting "loss prevented" instead of actual losses even a few times, going afk once or twice to let others get a loss prevented is not an issue at all.

In the long run the benefits of going afk during a loss would heavily outweigh the consequences of doing it, and create a more toxic environment overall.

Also, the majority of games I have been in where someone afk'd, it was because they were doing poorly or get upset with another player doing poorly, and afk'd after playing for a while. While this type of behaviour is unacceptable it's still more likely that you would have lost because of that player, so a loss prevented doesn't make much sense to me.

Obviously there are times where someone will just never connect to the game or DC due to connection issues on their end, and this can be frustrating, but it seems relatively rare, and in the long run you'll probably get just as many afks on the enemy team as you will on your team so it tends to even out.

At the end of the day I think reporting them is your best bet. Try not to let it the random afk here or there frustrate you.

UnsealedZangetsu1 votes

Yeah well when it is happening in about 50% of games lately its not really "random afk here or there."

Korillo2 votes

Based on your last 20 ranked games it looks like you had 1 game where the Graves on your team went afk, as he had a 0/1/2 record in a 51m game.

Every other game appears to have had everyone participate.

Young Pikachu1 votes

Honestly I do agree with you, AFK People should lose More LP and if they run out of LP their rank privileges should be taken away. I was thinking maybe if someone used the AFK they could have like a 3 Time warning, 1st Offence 35LP, 2nd Offence 55LP, 3rd Offence 75LP, And then BAN. The time period to refresh could be anywhere from 1-3 Months. We should also do an IP Check so if they have a main account we will ban that instead of the other one.

Also ranked team builder if a great idea just that... what if everyone picks top and mid XD who will ADC or SUPT?

Krigjer1 votes

The issue is that teammates might verbally abuse another until they finally disconnect, resulting in loss prevented for the rest of the team.

Also, systems that automatically report or detect anything are not foolproof. If someone has a bad game and dies a lot, they'll be 'detected' as intentionally feeding.

The end point is that I'd rather put up with trolls and feeders and afks, than to have someone completely innocent be punished for something they didn't do.

OldDirtay2 votes

{quoted}

The issue is that teammates might verbally abuse another until they finally disconnect, resulting in loss prevented for the rest of the team.

Also, systems that automatically report or detect anything are not foolproof. If someone has a bad game and dies a lot, they'll be 'detected' as intentionally feeding.

The end point is that I'd rather put up with trolls and feeders and afks, than to have someone completely innocent be punished for something they didn't do.

if people dont understand the mute button thats on them

they arent going to stop selling cars because some people cant understand how to use the brake pedal

Krigjer1 votes

Imagine a game where you're losing terribly, so you pick, oh, whatever player was doing the worst. You berate the player, and refuse to leave base, saying 'we're going to lose anyway, you need to disconnect so we get loss prevented'. Muting them doesn't matter if your team refuses to actually play and insists that someone afk so they can get a loss prevented.

It's just like champion select going wrong and a person trying to abuse someone else into dodging instead of doging themselves.

Also, your car analogy doesn't make sense to me.

Daen1 votes

To piggyback onto what Krigjer has been saying, it's really easy to abuse a system like this. I agree with him/her as far as preferences are concerned, I'd much rather deal with the occasional ragequit than introduce a system people can abuse to inflate their LP or use as an excuse to abuse each other.

One thing that does frustrate me, however, is when games still continue if someone never connects at all. That scenario really shouldn't be that hard to regulate, especially since it's basically non-abusable (why afk at the start and lose 20 LP if you can dodge to lose 3?).

Young Pikachu1 votes

I was thinking this, 1st Offence 35LP, 2nd Offence 55LP, 3rd Offence 75LP, And then BAN. The time period to refresh could be anywhere from 1-3 Months. Plus who would afk to save their team? No one would.

t0ad51 votes

It is a mistake to think they care.

Young Pikachu1 votes

I mean well they could care? They are trying to create a good play environment for us, so I don't see why they wouldn't care.

t0ad51 votes

{quoted}

I mean well they could care? They are trying to create a good play environment for us, so I don't see why they wouldn't care.

Nah, it is too easy to fix, and they have never even take the first step.

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