It's NOT a reson for LPQ

Shellaur··1 votes·779 views

Pretty often in the beginning of ARAM game I wait on recall for extra gold, obviously, to buy start items set that I can't afford with initial 1375 gold - B.F. Sword + boots (1550 + 325 = 1875 gold) or Tear + Catalyst (750 + 1200 = 1950) + sometimes up to 140 gold for health/mana potions. And when I forget to do something like running on the spot or back and forth on the platform, and just standing still (watching gold counter) I get warning message - "You should become active or you gonna be punished blah-blah-blah", I press ok, move champ a couple steps left-right, buy my items when I have enough gold, join my team, we win the game, I play another one and one more... and suddenly find myself in LPQ.

Only AFK-related events during given period were whose warnings I was getting in the beginning of my games. More than, I was only getting first warning, "You should become active or...", I never kept standing with no action after that one, so I wasn't getting 2nd message which is smth like "because of your inactivity the game will now exit". So I guess, thay are the reason for 5 LPQ games punishment... I got it 3 or 4 times for that reason, now I'm always running in microcircles on the platform in the beginning of my ARAMs so your stupid LeaverBuster knows I'm not AFK, butI fracking anyways, isn't it retarded - there was only 1st arning, my team WON over a half of those games, my teammates never reported me for AFK, but that shit still throws me in the Low Priority Queue. Frucking amazing...

7 Comments

Zielmann4 votes

As an avid ARAM player, I implore you to never wait for that much gold. You're talking waiting for 750-ish gold, at 44 gold per 10 seconds, and the gold doesn't start accruing until minions spawn at 1:00. That's a total of 3.5-4 minutes that you're leaving your team at a 4v5 disadvantage. IMO, that's just about worthy of an AFK report, even if you're walking in circles in the fountain. I bet you often see a couple allies die and respawn fairly often before you even go out there. In that time, you're missing out on exp, minion gold, possible kill or assist gold, and probably giving the other team gold they shouldn't have because they had a one-man advantage.

It's okay (and often encouraged) to wait for even 100 or so gold after dying if it lets you complete a big item that'll help out once you get there. But at the very start in ARAM, you should always shop and run out to the lane as fast as possible.

There are perfectly good starting item sets for every champion in the game with that 1375 gold.

Shellaur1 votes

{quoted}

I bet you often see a couple allies die and respawn fairly often before you even go out there.

Very rarely. Sometimes it's FB, sometimes even two kills, but 80% of my games it's still 0-0 when I come.

In that time, you're missing out on exp, minion gold, possible kill or assist gold

There's insane passive flow in ARAM, even being AFK for first 10 minutes will get you only 1-2 levels compared to actively playing champs (I'm NOT advocating being AFK for 10 minutes, just saying). And minion kills doesn't matter that much - this is one of the main reasons I play ARAM all the time - I hate farming and I don't understand why minion gold and exp can not be distributed automatically to nearby champions to finally get rid of idiotic necessity to develop pretty weird "last-hitting skill" to play on SR.

There are perfectly good starting item sets for every champion in the game with that 1375 gold.

Almost every Yi I see is waiting for B. F. Sword on the platform, for example

Zielmann1 votes

{quoted}

Very rarely. Sometimes it's FB, sometimes even two kills, but 80% of my games it's still 0-0 when I come.

I know that this is very much a what-if mindset, but assuming there's a fight of some sort in the first 3-4 minutes (in my experience, this happens in a majority of games), even if nobody died, if you were there, maybe the team would have gotten a kill or two.

There's insane passive flow in ARAM, even being AFK for first 10 minutes will get you only 1-2 levels compared to actively playing champs (I'm NOT advocating being AFK for 10 minutes, just saying). And minion kills doesn't matter that much - this is one of the main reasons I play ARAM all the time - I hate farming and I don't understand why minion gold and exp can not be distributed automatically to nearby champions to finally get rid of idiotic necessity to develop pretty weird "last-hitting skill" to play on SR.

I think you are severely under-valuing both experience and farm in ARAM. Yes, there is passive gold and experience gain, so it's not quite as big of a deal in that regard compared to SR. But that time you're AFK in base would be the difference between hitting 6 when the rest of your team (and the other team) and being stuck at 5. If the other team has a lot of strong engage at 6, they should be looking for the first chance to jump your team. And you still being level 5 during this will hurt the team quite a lot.

As for farming, I've really seen the power of it when running as a 5-man team in ARAM (normal queue or tournaments). Most teams will choose one or two players to try to funnel the farm onto. That'll give those players about a 2k gold advantage by the end of the game over what they would have had if they just ignored the farm, or if the team split it completely. At the same time, i've seen the advantages a team can get by denying the other team farm early.

Almost every Yi I see is waiting for B. F. Sword on the platform, for example

Not sure what else to say other than that this is bad and people shouldn't do it. Depending on what style of Yi you're wanting to play, Pickaxe+D Blade+pots, pickaxe+long sword+pots, pickaxe+boots+pots, brutalizer, avarice blade+d blade+pots, vamp scepter+d blade+pots, etc. are all solid starts for Yi and don't require going AFK for the first few minutes of the game and leaving your team at a disadvantage early.

AJStarhiker1 votes

I suppose it depends on how long you are waiting for your gold to build up. For me, if I'm short <50 I wait. 50>100, it depends on the item. >100, I don't bother. Granted, those are only rough numbers, and I've made exceptions, but the system is designed to notice behavior like running in circles or dancing in addition to 0 input.

LegendaryLemur1 votes

I guess i put a lot more emphasis on gaining control of our side brush than you do. I feel like it determines the outcome of the first team fight more often than not.

Shellaur1 votes

{quoted}

I guess i put a lot more emphasis on gaining control of our side brush than you do. I feel like it determines the outcome of the first team fight more often than not.

What I see usually is everybody being afraid to go into the brush 'cause they assume that enemy team could be already there unless there is teemo/gp/heimer/blitz on their team

LegendaryLemur1 votes

I just go into the very start of the near brush and i stay ready to dodge if a snowball comes through. Lots of times enemies will walk into our brush and take free harass though, which makes the first teamfight much easier.

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