Forfeiting needs to be frowned upon.

KarmicNova··2 votes·898 views

Forfeiting, even though it is a function the game allows, needs to be frowned upon. This comes especially since the release of champion rank 6 and 7. These ranks require you to get S- two times, and S or S+ 3 times. If you complete a game in 25 minutes with 5 kills, 0 deaths, and 30 assists, with a nexus destruction, you're guaranteed an S or higher. If the other team forfeits before you get to destroy the nexus, you get an A+, or S- (not good enough for rank 7).

On average, if you play 10 games, 8 or 9 of them will end in a forfeit, making getting to rank 7 actually just a luck based thing, wether or not they decide to quit. Some people will say "maybe beat them slower" but that's just dumb, and not really something you want to do when trying for an S.

Something needs to be done to show this system isn't just a huge joke. Either remove the forfeit negative effect on your winning rank, or show people that forfeiting is not something we accept by removing all ip gained from the team that forfeit. Maybe even increase the ip gain for teams that lose, but don't forfeit.

TL;DR Forfeiting had a negative impact on the winning team's champion rank and something needs to be done to reduce the occurrence of forfeiting. 8/10 games being forfeit is unacceptable.

EDIT: Instead of hitting the down rate button and saying nothing, how about some of you guys voice your opinion? Down rating with silence shows your lack of ability to make a real thought.

9 Comments

Friendly Ram2 votes

Nah forfeiting is a part of the game that allows people to abandon lost causes. I've never had any problem with getting s off of forfeits so I'm not quite sure what you are talking about.

KarmicNova1 votes

I never suggested removing the ability to forfeit. But by definition, if you forfeit, you should get nothing in the way of IP. Your "prize" has been forfeit. There's getting IP for losing, then there's giving out prizes to those who don't even play the whole game. Reducing or removing the prize for quitting would separate the difference between losing and quitting.

Kei1432 votes

if you aren't getting an S grade with FF@20s, but will get it in 25mins, it just means that you are doing something much better within those 5 mins, but is "sucking" (compared to the S graders) before those 20 mins.

Infact, I've gotten S grades when my team FF@20.

KarmicNova1 votes

I never compared a 20 minute game to a 25, I compared my 5/0/30 win with a nexus kill to a 5/0/30 with a forfeit. Regardless of time, maybe a couple minutes difference, two exact same stat games, the non FF game was S+, the FF game was S-. With exactly the same scores, you can't tell me a FF doesn't affect the ratings.

Kei1434 votes

You telling me that you did the same damage, soaked the same damage, placed the same amount of wards, killed the same number of wards, had the same CS / min, had the same number of objective contributions for two separate games, but one ended in a nexus kill, the other was a FF?

If so, that would be unbelievable.

Yes, the FF probably does contribute, but probably not in the way you think of. For one, the FF probably already had less turrets taken.

Now if I came off as rude, don't take it that way. Just pointing out that the KDA isn't the only thing that is checked in your rating.

KarmicNova1 votes

I understand what you're saying, and I can tell you that ward placement +/-5, ward destruction was the same (0, I know, but it's still a constant), cs/min is the same (cuz I'm specifically referencing my support games), damage may have been different, but only because the team that doesn't ff gives up more kills and oportunity to damage to the winning team, and yes, towers would also be different, but if the FFers didn't, then towers would be the same. This in the end is the same thing as a forfeit lowering your rating, can't take down towers if they ff.

When it comes down to it, people who play 20 minute games and FF at 20 end up with more IP than those who play 35-40 minute games and lose without FF. This should not be the case, those who FF should be penalized, instead of congratulated, and awarded, for being quitters.

KarmicNova1 votes

I'm actually pretty surprised by this outcome so far (though, knowing this community I shouldn't be). It seems like most people are quitters who have never had a comeback. Am I crazy to think that people who aren't in it to win should play against the AI? Let me leave you with a few sayings that speak to my side:

Quitters never win, and winners never quit (and turtles don't do drugs).

And to quote my man Tim the tool-man Taylor "Never give up, never surrender!".

Words to live by.

RelentlessSalami1 votes

I consider it polite when a games outcome is pretty much decided for a team to ff. It let's everyone get into a game faster. If more games were ff'd when they should be the extra games you get would offset the rare miracle comeback in terms of lp.

KarmicNova1 votes

When exactly is an unfinished game decided? Once all towers are down? Then there's only the nexus left, and if you FF with 2 minutes left until your defeat, you're potentially stripping someone of their S just to save yourself 2 minutes. Doesn't sound polite to me at all. Sounds selfish. It's not over until the fat lady sings, forfeiting early just means you aren't good enough to achieve a comeback in the first place.

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