LP restore for afks would be so easy Riot

boopasaur··3 votes·1,065 views

What I don't understand is why Riot can't give you LP back for afks. Not trolls because too many rage and report people that are just playing poorly or being outplayed by an opponent (yes people should give credit to their opponents and not just blame their team). Riot has easy records of afks. even if it took a few weeks and you got some LP back, or some compensation. Like an elo booster so you gain more LP for your next few wins to make up for the loss. It won't take away from winners if the losers had an afk, but it will stop ELO hell from ruining your win streaks and gaining less lp for games to come because of an AFK loss. THOUGHTS?

21 Comments

PlatypusSurprise1 votes

Just wait for Dynamic Queue to come back up in a few days and do 5 man premades so you don't have to worry as much until you get out of Elo hell

masterdragon4811 votes

Not a very good solution; there were 5 man premades before dynamic queue that OP could have been using. This isn't a solution at all.

PlatypusSurprise1 votes

They're talking about Ranked so before dynamic queue it would only have been duo queue at most since based on the ELO hell statement it's super unlikely they are talking about team ranked (3's or 5's)...

Anyways, the op's main issue is afk's and as I stated the best way to counter getting random afk's is honestly just to wait for dynamic queue. That way you can have a group of friends that you're confident won't just rage quit and any afk's would likely be power outages so it severally limits your risks.

masterdragon4811 votes

dynamic queue isn't going to fix that though. Because if you are in queue with 4 other friends, its no different than what existed now; you still run the risk of having afkers.

Also, as long as Riot doesn't say we shouldn't be queuing alone, there is no reason why we should suffer from doing so. Which is more or less what you are saying; don't queue alone because you're going to get screwed over. And that isn't a solution, thats avoiding the problem.

PlatypusSurprise1 votes

I can see what you're getting at but I meant it more as "If AFKers are something you don't want to deal with wait and use Dynamic queue to mitigate the risk" as opposed to "Everyone should use 5 man pre-mades or they will get stuck with trolls and afkers."

Also I'll hear you out if I'm in a game and I bring 4 other people with me (so a 5 man pre-made) how does that put me at the same risk of having an afker on my team as if I'm with 4 random people...?

The reason I'm asking is because you get to pick who you invite and as long as you're inviting reliable people (people that don't rage quit or do stupid things like sell all their items and buys 6 item 3070 ) then you should have very low odds of having an afker unless someone loses power >.>

masterdragon4811 votes

No, I agree that if you are queuing as 5 that doesn't put you at any risk. And I certainly agree that if you queue with people you know, you decrease your risk of trolling and stuff.

But you usually don't have more than one person afk in a given game. So basically until you do queue as 5, you don't really get rid of the risk of an afk. I'm not sure if that completely makes sense, so I'll try repeating it a different way; if the risk of getting an afk is 20% per game, and you can only get one afk per game, until you queue with all people you know, the risk of getting an afk remains at 20%.

So basically, you're telling the OP that he is screwed unless he queues with 4 friends. And there are a large number of reasons why that is not okay. I won't go into them in this post (its a bit long as it is) but I'll elaborate if you want. Riot should be taking steps to make the game more playable for everyone. Ignoring this and queuing in 5 man teams aren't steps to make the game more playable, that is just ignoring the problem.

PlatypusSurprise1 votes

I agree with you for the most part but there are two things I should bring up.

  1. They already have a system in place where if a person afks a fair bit they get placed into a low priority queue with other people that afk until they finish a certain number of games.

  2. It actually would be lower than 20% of 20%. If in 20% of games there is 1 afk than with a four man pre-made if you ended up running into an afk you would have a ~17% chance of getting them on your team and the other team would have an 83% chance of getting the afk.

Even with a duo queue you go down to about 37% and the other team would have the remaining 63% chance of getting the afk as the spots filled by your pre-made are not likely to be the person that is afking meaning the other team will always be at greater risk of ending up with them.

masterdragon4811 votes

I still think the best way to fix this problem is to give the 4 other people loss forgiven for the match and to hit the person that dc'd with an additional 60 lp loss in addition to the normal penalties. The enemy team (the one without the afk) would be completely unaffected by anything I'm talking about here. This will discourage abuse of the system and would make the afk a lot less frustrating for the team that has it. Again, it doesn't deal with trolls or feeders, but even still, this is an easy solution that would help a lot of players out.

I don't think an LP booster or something like that is a good solution, mostly because the chances of you getting another afk when you have the booster hasn't changed and you could just end up in a snowball like situation where you never are getting compensated for the lp you lost.

But I've been talking about this solution for probably close to a year at this point, and there has been no word from Riot on how (if at all) they want to address this issue. So don't hold your breath on that one. (Don't mean to sound like I'm bashing Riot here, it wasn't really my intention to sound like that).

SmokedAlmonds2 votes

My problem with this is why do you think its unacceptable for the team with the AFK to lose LP because of it but its fine for the other team to get a free win?

I'm fine with reducing or removing losses when there is an afk(though I think the benefits are almost completely in people's heads) but they should just throw out the game completely. No win for the winners. No loss for the losers.

Individual games just don't have a significant impact on your rank. IMO people should focus more on solutions that reduce the wasted time when someone is AFK.

masterdragon4811 votes

Because I think the whole idea of giving a loss forgiven in this situation is because they lost a game due to a reason they had no control over. Its a negative thing, it is very frustrating, and it exists completely because of the afker.

But punishing the winning team for something they had no control over would create an incredibly negative and frustrating situation with one big difference in comparison to the losing team; we would be forcing that on the winning team. And that just doesn't seem fair. Now, if the winning team were ddossing enemy team members...........but that is a completely different can of worms.

I agree that we should focus on solutions that reduced the wasted time when someone is afk. Thats why I propose the loss forgiven for the losing team (minus of course, the afker). But you realize that subjecting the winning team to a loss forgiven is making that game a waste of time for them as well; which is completely contrary to what you just said you want to do. And if individual games don't have a significant impact on rank, then I see no reason to force the winning team to waste their time; the afker is already forcing the losing team to do this.

Sniper 01 votes

The only issue is, that this could be exploited if a team was losing, there would need to be a cut off with other restrictions (player dc's at the start of the game and stays gone)

masterdragon4811 votes

What would be exploited? A player that disconnects for the whole game or for the last 15 minutes of a 40 minute game are equally detrimental to a game and the other players should be compensated for it regardless.

Sniper 01 votes

{quoted}

What would be exploited? A player that disconnects for the whole game or for the last 15 minutes of a 40 minute game are equally detrimental to a game and the other players should be compensated for it regardless.

In a 5 man queue you can have a person who dc's in a losing situation, just to avoid penalty for the rest of the team.

masterdragon4811 votes

Right, with my proposition (its below in a different response, I have other problems with the OP's solution), the afker (intentional or not) would lose an additional 60ish ip in addition to the normal loss (so figure somewhere around 80 lp total loss). If this is the case, teams can't pass silver due to the huge amounts of penalty the team members would take. And that is even assuming you can find people willing to sacrifice their lp for others; even on a 5 man I wouldn't do that.

I think the vast majority of disconnects are due to rage quits/ games lasting longer than the player anticipated. Players not connecting to games is a server side issue that Riot has spent a lot of time working to fix. If we take that to be true, than the only afks are voluntary ones. All of these guys just get a free pass? Not the way I think it should be implemented.

Another fairly easy fix for this is don't apply this fix to 5 man queues because the only reason for an afk there would be abuse. With dynamic queue, this is going to get harder to diagnose; but even still I think its better than doing nothing.

Edit: something I just remembered to add; This would be a very easy abuse to track; look for the players who have an incredibly high win rate/win streak and look at the number of afk's that occured in their games. I'm sure Riot has access to information like this and could easily flag accounts where things seem strange. I hope I snuck this in before you started reading.

Sniper 01 votes

{quoted}

Right, with my proposition (its below in a different response, I have other problems with the OP's solution), the afker (intentional or not) would lose an additional 60ish ip in addition to the normal loss (so figure somewhere around 80 lp total loss). If this is the case, teams can't pass silver due to the huge amounts of penalty the team members would take. And that is even assuming you can find people willing to sacrifice their lp for others; even on a 5 man I wouldn't do that.

I think the vast majority of disconnects are due to rage quits/ games lasting longer than the player anticipated. Players not connecting to games is a server side issue that Riot has spent a lot of time working to fix. If we take that to be true, than the only afks are voluntary ones. All of these guys just get a free pass? Not the way I think it should be implemented.

Another fairly easy fix for this is don't apply this fix to 5 man queues because the only reason for an afk there would be abuse. With dynamic queue, this is going to get harder to diagnose; but even still I think its better than doing nothing.

Edit: something I just remembered to add; This would be a very easy abuse to track; look for the players who have an incredibly high win rate/win streak and look at the number of afk's that occured in their games. I'm sure Riot has access to information like this and could easily flag accounts where things seem strange. I hope I snuck this in before you started reading.

I have an issue with the massive lp loss because you're punishing players who dc'd due to a latency issue as well.

masterdragon4811 votes

I have to take the stance that if you have latency issues you shouldn't be playing ranked games. Because when you do, you subject your team to this kinda situation. Its irresponsible and while it may not be a good thing you you can't play ranked, you shouldn't be screwing over other players. The way I see it, playing ranked with latency issues is no different than queuing for a game when you need to leave in 20 minutes; both are unacceptable reasons to leave a game.

I will say though, that if this were to be executed, we would need a tool to test our latency before going into a game. I'm not sure if a bot/custom game works as a test, but if they do, it doesn't take long to test your latency in a custom game before queuing for ranked. Still, a better option would be nice.

Sniper 01 votes

{quoted}

I have to take the stance that if you have latency issues you shouldn't be playing ranked games. Because when you do, you subject your team to this kinda situation. Its irresponsible and while it may not be a good thing you you can't play ranked, you shouldn't be screwing over other players. The way I see it, playing ranked with latency issues is no different than queuing for a game when you need to leave in 20 minutes; both are unacceptable reasons to leave a game.

I will say though, that if this were to be executed, we would need a tool to test our latency before going into a game. I'm not sure if a bot/custom game works as a test, but if they do, it doesn't take long to test your latency in a custom game before queuing for ranked. Still, a better option would be nice.

No everyone expects to have latency issues.... You could be fine one game and then screwed over the next. If you're taking that stance, you should only stick to bot games if you know you're lagging... lol outside of bots you're inconveniencing your team if you're having latency issues.

All I'm saying is there's a massive grey area. Trying to make it into a black and white issue isn't the way to go about it.

masterdragon4811 votes

Latency problems are usually akin to higher ping, not disconnected from games entirely. My proposed solution would only penalize people if games end (or could end) with a 4 man (or less) surrender vote. Thats first.

Second, I agree that bots are annoying, but I don't take this stance in normal games. Normal games are practice and while you are still inconveniencing 4 members of your team, at least you aren't negatively affecting their ability to climb; more to the point, there is no lasting impact of your disconnect on a normal game. I would still report a person in a normal game for afking, but whether I lose or win the normal game is less important than a ranked one. Hence why I have no real desire (or motivation, as my suggestion shows) to try to fix normals, only ranked.

Also, generally speaking, latency issues do not randomly show up and go away between games. Latency is affected by your internet setup (predominately). If your internet setup remains the same with no changes, your latency will not change either. Multiple people on a network, downloading while playing, etc are things that would cause latency and while the player may not have control over what other members of their household do, it does bring us to the question of responsibility. It is irresponsible and rude to queue up for a ranked game if you know you have problems with latency, or will have problems at certain times of day.

Now, its pretty clear that the majority of the people playing league of legends are responsible, seeing as how afk's aren't the most common occurrence. Because the vast majority of players never disconnect from games, this change wouldn't affect these players. It will really only affect the people that do disconnect frequently; and regardless of reason, these people should be getting penalized (and their teammates should not).

As one of the players that doesn't disconnect from games, I know that I can say (with certainty) that I would be willing to run the "risk" of getting a -60 to lp for a disconnect if it means the number of disconnects I get in my games goes down. The way I see it, any player who is being responsible about queuing for ranked wouldn't have a problem with this.

Now, of course you can bring up the situation where someone who never quits has to quit a game for whatever reason, and you could claim that its unfair for them to receive the penalty. I would disagree, and again, if they are a responsible player, they will accept the penalty knowing they screwed up a game for the other 4 members of the team.

And that, to me, strikes the heart of the matter; its about taking responsibility for your actions, regardless of whether or not you meant for them to occur. Its not a matter of black and while and grey areas, because at the end of the day, regardless of what caused it, an afk causes 4 innocent people to lose a game. My proposal puts that responsibility on each player queuing for a game; moral of the story is if you don't know if you will be able to complete a ranked game, don't queue. And if you do, accept whatever outcome occurs as a result of your actions.

PlatypusSurprise1 votes

Because a team could be like oh we have no way to win this at 20 minutes and then have one player quit and not come back thereby making it so only one person on their team loses LP instead of their entire team...

So if it happened I'd have to side with Envenomed and say it would have to be because someone never connected to the game to avoid exploits.

masterdragon4811 votes

Right, with my proposition (its below in a different response, I have other problems with the OP's solution), the afker (intentional or not) would lose an additional 60ish ip in addition to the normal loss (so figure somewhere around 80 lp total loss). If this is the case, teams can't pass silver due to the huge amounts of penalty the team members would take. And that is even assuming you can find people willing to sacrifice their lp for others; even on a 5 man I wouldn't do that.

I think the vast majority of disconnects are due to rage quits/ games lasting longer than the player anticipated. Players not connecting to games is a server side issue that Riot has spent a lot of time working to fix. If we take that to be true, than the only afks are voluntary ones. All of these guys just get a free pass? Not the way I think it should be implemented.

Another fairly easy fix for this is don't apply this fix to 5 man queues because the only reason for an afk there would be abuse. With dynamic queue, this is going to get harder to diagnose; but even still I think its better than doing nothing.

Edit: something I just remembered to add; This would be a very easy abuse to track; look for the players who have an incredibly high win rate/win streak and look at the number of afk's that occured in their games. I'm sure Riot has access to information like this and could easily flag accounts where things seem strange. I hope I snuck this in before you started reading.

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