[{quoted}](name=Arisha the Dark,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=M4J6GdFE,comment-id=0002000000000000,timestamp=2018-04-26T11:20:12.858+0000)
Unfortunately, while I usually wouldn't agree with person you are replying to, on anything about this game, right now you are the one who is wrong.
While you are right that there would be more asshats, you completely ignore that there will be equally more good players. If there are 10% asshats and 90% good players, no matter the total amount of players, % chance of meeting asshats vs good players will remain the same.
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{quoted}
Okay, lets say, you play 100 games, meet with 900 people in BOTH ELOs.
In silver 1% of people are asshats --> you met 9 asshats.
In diamond 1% of people are asshats -> you met 9 asshats.
This is where you are wrong, genius!
You could be ONLY right, if you claimed that silver is the most toxic division, which i have no idea of, since i don't play there.
I don't really know what's the term for this, but I personally call it the "looking from the outside vs looking from the inside". Let's assume League's elos are different cities, and its trolls and griefers as criminals on the loose, where each elo "city" has the same amount of criminal percentages out of their population; if you look from the outside, a person my any city has the same amount of rate of being attacked by a criminal, because each city has the same criminal to total population ratio, but if you look from the inside from an individual's point of view, you'd think that individuals from more populated areas are probably more exposed to danger because there are more flat numbers of criminals on the loose and so one can easily argue the chances of encounter is also therefore higher. I do not know what is the resolution to this kind of things, maybe I'm right, maybe I'm wrong.
But then again, I typed it out as a simplified case to begin with. The reason for that is because:
Asshats don't exist in a vacuum. Their victims are just as likely to become asshats themselves, even just temporarily.
When there is a higher number of asshats, they produce a higher number of victims, and those victims by extension are also a part of the asshats' influence themselves, temporarily or not, and so higher number of asshats automatically mean a faster spreading "epidemic of toxicity". On this basis, more asshats do have an edge, because the toxicity you face is far more likely to be of greater chance than other elos of smaller populations, even if the percentage of actually toxic-to-the-core players are uniform across all elos.