Stop punishing players that have AFKs.

King of Persia··7 votes·759 views

Remake was a great first step in letting those that get stuck with an AFK to not have to take an L. But there has to be a way to soften the blow for those of us that have someone on our team at 5 minutes in. Even if you were up 5/0 as a team, the chances of winning almost evaporate as soon as a teammate goes AFK. I'm fine with losing. I lose a lot. It happens. But I think it's ridiculous that Riot doesn't have a way to soften the blow for teams that lose through no fault of their own. Surely there is a way to forgive such losses without abuse of the system?

10 Comments

Sarutobi1 votes

If you can think of a way by all means give them something to work with. The only way for now would be a loss forgiven, and thats not happening since loads of people would abuse the system. So what else could they do to help?

tempname38122 votes

There are a million working systems against AFK problems out there. Just look at HotS.... ok, thats Blizzard, cant compare a useless company like Riot with Blizzard. But still. The systems are all there.

Or in Dota. Go afk in Dota 1 or 2 games and see what happens. You wont have fun for long time.

AS long as Riot makes 1.2 billion dollars a year and mark merril the P-bear can run around having his parties, they wont change jack shid.

Yasuo XIV1 votes

Simple way to solve this would be to have the afk take the majority of the lp loss. So instead of all the players taking a 20 lp loss, the afk would take 40lp loss and the others would only get like a 15 lp loss. I believe this system should be implemented based on score as well. Based on your letter score ('S', 'A', 'B'...) you lose less or more lp, that way feeders and people who just plain suck get less lp and lose more lp. It would be a fair system to reward players who do well in the game and who genuinely shouldn't be taking the majority of the loss because of some 0/10 player.

Magical Player1 votes

{quoted}

Simple way to solve this would be to have the afk take the majority of the lp loss. So instead of all the players taking a 20 lp loss, the afk would take 40lp loss and the others would only get like a 15 lp loss. I believe this system should be implemented based on score as well. Based on your letter score ('S', 'A', 'B'...) you lose less or more lp, that way feeders and people who just plain suck get less lp and lose more lp. It would be a fair system to reward players who do well in the game and who genuinely shouldn't be taking the majority of the loss because of some 0/10 player.

and then we have supports who sometimes have to die for their team to win..... or junglers or tanks what oyu suggest only aids carries

Yasuo XIV1 votes

You can go 0/4/15 and get an S on a support, Riot's letter grades based on performance don't just analyze KDA or damage dealt, they analyze amount healed, kill participation, damage taken, gold earned, it analyzes more then just KDA and how hard you carried.

Magical Player1 votes

{quoted}

You can go 0/4/15 and get an S on a support, Riot's letter grades based on performance don't just analyze KDA or damage dealt, they analyze amount healed, kill participation, damage taken, gold earned, it analyzes more then just KDA and how hard you carried.

go 0/10/15 on sona would be maybe a C+ you'd be giving up more lp because of playing support because you died to save your adc guess it was worth right, now you get less of the pie but more of the stick....

Yasuo XIV1 votes

You aren't supposed to die for the adc as sona, in fact that is the tanks job, sona has a job to heal and use support items not die 10 times, she should be zoning just like the adc because healing is important in fights just as much as damage is.

Magical Player1 votes

{quoted}

You aren't supposed to die for the adc as sona, in fact that is the tanks job, sona has a job to heal and use support items not die 10 times, she should be zoning just like the adc because healing is important in fights just as much as damage is.

The scenarios was flawed from the get go we don't know the situatiion enough to make any real claim But as support your death is far lower on the teams chain than the carries Carries then support/tanks Both can and should die to keep carries alive inside of fights if it looks to be the right play the point still remains you went 0/10/15 got a c+ you performed well but now you're getting less lp because your score is bad

4GLTE1 votes

makes no difference at all when u get the same mmr penalty. It will add up in a few games.

08946661 votes

Yes, I have thoughts on perhaps not losing any lp if I have an afk in game. I had multiple ranked games with afks in my game.

However, they have their concerns. What if you are duo with another person and then youre losing your game. You could just ask your friend to afk so you wouldn't be punished. Especially when smurf accounts can be found so often, might as well just duo with you with a smurf, and potentially afk if you're losing the game. Since it's a smurf nobody cares about.

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