Reports/Chat system/Toxicity--What has the game come to?? Oh and riot as well

Dimbon··1 votes·1,039 views

This ever growing game has reached a point where it almost seems like the no. of people that play for the team and play for the fun and fulfillment of their competitiveness has heavily been outweighed by the people that play with aggression, steam rolling every team mate verbally in game and intentionally feeding if things do not go their way. I mean Riot created a mute button for this but the outweighing has rendered even this method useless to stop a bunch or idiots ruining game experience single handedly either for satisfaction or just as a part of their natural behavior. You meet a toxic, blood line cursing idiot in almost every game and from personal experience i can say (been playing for 4 yrs) that 50% of these idiots rage for satisfaction. The truth is no matter how many Riot threads come up regarding the banning of toxic players, the toxicity never ends, so what is the point? I mean in a game there are on an average 4 out of the 10 people that play for fun/competitive nature/winning/team play, 4 that are just here to while away some extra time they have and 2 on each side of the teams that play solely to ruin the game's image. So you meet one of these psychos in a game and you mute them. For a while all goes well and then suddenly you realize that the muted being has realized hes been muted and to annoy you further he/she runs it down your lane or takes your camps if you are the jungle. As much as you wanna blow out on these %%%s (excuse my language but im honestly frustrated to the point that i cannot help myself right now) you dont because you know a report will push you that much closer to a punishment yourself. So there you are sitting in front of the laptop/computer with you brain overflowing with the feeling of disgust stopping itself from using the chat system to respond to the idiot. 30-40 mins pass by and the game ends and as much as you wish that this one time your single report counts as the only report that gets the idiot premabanned it is not so.

I mean what is the use of the mute button?? It only stops you from seeing toxic chat it doesnt stop the idiots from annoying you further. You can even hide the chatbox but you cannot hide the fact that your game has/is been/being ruined by a few salty psycopaths that were probably born on this planet solely for getting on others' nerves. And lets say in the worst case scenarios you do type one small thing to the person and get reported chances are you will be pushed to the punishment barrier hardcore. Riot says that usually reports coming from people that have a history of false reporting do not contribute to you getting a punishment but phish phoshhh. Its like gathering a massive crowd and declaring a fast as a fight against a wrong law implementation and going to the bathroom and eating hamburgers while the crowd thinks you are being the leader with just the right mindset and thoughtfulness. I have waited a whole year with patience to see what riot does about these idiots and seeing a growth in the number rather than a decrease i though i should finally type in the boards and ask for opinions so a collective thought and idea group can be hopefully be viewed by a riot staff member and be discussed on. Before i forget, another thing i have seen is that there is a large number of people that play on NA but due to lack of english literary skills they ruin the game experience cuz it becomes hella hard to communicate with them. You mute a trashcan, they start spam pinging you and annoy the living crap out of you to the point where you feel like someone has tied you up with a wheelchair and the wheelchair is running down a slope that ends up as a cliff. Honestly perma ban for toxic dumpsters is viable but there should be much more applied to people that are consistently reported for not just toxicity but inting and -ve attitude as well. I mean having employees that rush to such idiots' residences and break their gaming equipment would be lovely but it would be too much work cuz of the number of these fools that are in this game. What i mean to hence say is if you want a player to somehow escape this situation, a system more than just muting is required to deal with this kind of bulls*. One last thing i would like to point out is for you (Riot) to please display accurate info. I mean before i decided to type this i had gone into a load of threads from riot about toxic players and toxic players about riot (the ones that got permabanned) and i saw something that kind of felt funny to me.

A few people had posted their reform cards after getting permanently banned for toxicity and i noticed something funny in all of those. It said something like "you are a part of the 0.06% of the community toxic enough to be permanently banned" and i honestly could not stop laughing. Here is why:

I compared two posts and saw that the difference between them was almost 8-9months between the posts (both from diff people). Soooooo, in 8-9 months the % of salty idiots has neither gone up nor decreased. Is that not weird? Let us be honest to the players that play this game Riot. You go on and on talking tales about trying to make the league community more sportsmanlike but you cannot show the community actual figures. And if we are being honest to ourselves and to others let us all face the fact that instead of a decrease we have seen an increase in the avg no. of games played where we had to deal with a retard. So what does this lead us to:

  1. Riot is scared to show us the actual figures because they might have increased and since they talk big on making a sportsmanlike community through punishments it would make riot look like fools.
  2. The number has actually been the same (which i do not think could ever happen in a million years)
  3. The number displayed is intentionally this small and same so the person getting banned feels bad that he got himself to become a part of this small community inside another bigger community and reflects on his deeds (which i doubt lmao)
  4. Riot is too busy with other things that they have forgotten to change the mechanized and preset messages.

My point is we are playing a game where every game feels like death cuz of a few players and after seeing a billion threads related to the same topic i have typed this novel on, it feels dissapointing to see Riot not give a penny's worth to this matter and hurts to see them overlook this major concern. Now im not sure if they discuss this matter or not but it feels like they dont but the time they have taken from the last time they change the punishment system to the presetn time is a loooooootttt ot have made huge differences. The one thing i support though is riot not giving a damn about people begging for urf to come frequently in rotating game mode queue cuz that would have made this fun game mode boring like the others cuz after playing a mode a few times like 2 times in a months time kinda makes it boring. SO gj there Riot.

We live in a world with varying mindsets and thought processes so when i type this i do not expect just upvotes and for everyone reading to agree with me but i think personally this thought of mine matches with the thoughts of many so i decided to put it out and see if it can make a difference. That said gl to all the readers on the fields of justice![slayer-pantheon-thumbs]

9 Comments

AeroWaffle2 votes

"you are a part of the 0.06% of the community toxic enough to be permanently banned" and i honestly could not stop laughing. Here is why: I compared two posts and saw that the difference between them was almost 8-9months between the posts (both from diff people). Soooooo, in 8-9 months the % of salty idiots has neither gone up nor decreased. Is that not weird?

Yes, it has likely deviated slightly. But keep in mind;

Let's assume some drastic change, like 50% more perma-banned players than before. What percent does that equate to in the end when comparing the entire player base?

0.09% now. That's still a small number.

What about something more realistic, like a 10% change?

0.066%

Following that, what would the change in the number even mean?

Let's say the number went up. It could mean that Riot was handing more perma-bans out for cases that wouldn't have deserved it before. But it could also mean that Riot was getting better at catching those that do deserve the punishment, but were avoiding the system until now. It could mean that the number of people who are deserving perma-bans are increasing. It could mean the number of players who don't deserve a perma-ban are leaving because of the community.

So without context, the number simply represents that an extremely small amount of people actually get perma-banned. And I find it extremely rare for someone to come to the board with what I consider to be an undeserved perma-ban.

Edit: fixed a math error

Dimbon1 votes

Dude even if its a small increase in the figures, you do know it actually equals a huge increase in the actual number of these players considering 67 million accounts are currently enrolled into the game of which 80% are active (people that still come online and play the game) so even an increase by 0.00_% it would mean an increase in the toxic part of the community by thousands in actual numbers so yeah logically thinking it is still alot!

Edit: well we all have different opinions on the criteria for permanent bans eg. i feel that if you are reported for fighting back a hardcore troll thats legit being fought back by the entire team it should not contribute towards the punishment, someone else may feel that this is unjustified. So the clash of opinions is bound to arise.

AeroWaffle2 votes

But you don't play with the entire community, you only play with a small portion of it. If there were 10 thousand new trolls that suddenly entered the game, it's not like every single one of them would be funneled directly into your matches.

No. You would, at worst, see an extremely small increase in the number of trolls over several dozen games (on average).

0.06% of people is the shown statistic. Meaning out of 1667 (rounding up) players, only one would be someone that would be perma-banned. Or, if every person in your game other than yourself was different, 1 person in 185 games.

0.066% of people (from my second example) would change it to; 1 out of 1515 players (1 person in 168 games).

To increase the problem of viewing from the perspective of a single player, you're only seeing one game of each of these people. A single game of poor behavior is unlikely to result in a punishment, much less a permanent one. A player has to either behave extremely poorly so that a manual review bans them outright. Or they travel up the punishment tiers and show that they're unwilling to change their poor behavior.

My point is, that % connected to the number of perma-banned players has unlikely changed much considering the amount of effort involved to be slapped with the punishment. Which would, in turn, result in a very small change when compared to the entire community.

So why change the shown statistic?

Chosen Faith1 votes

Now, correct me if I'm wrong but CHAT RESTRICTION makes the majority of players better in terms of game play and attitude; which leads me to believe that it actually SOLVES the PROBLEM!!! OF TOXICITY 80% of the time (taking a educated guess with no data at hand). Now, if this fixes the problem of players while they are on chat restrictions why not continue to use that method?? Why throw away business FROM the perspective of RIOT onlooking to players as customers?? Now if players are toxic while on chat restriction this should cause a Red Flag to RIOT and should lead to a suspension/ban. They should extend CHAT RESTRICTION in terms of # of days and # of games not just a standard system when people have invested a LOT of time and money into this game. RIOT should respect the amount of time and dedication and money spent on their players and hope to fix and grow the community not ban a majority of players and lose business. Now, if you have a counter argument not a just a simple fact thrown out as a comment irrelevant to my actual argument I would appreciate your feedback.

AeroWaffle1 votes

Now, if this fixes the problem of players while they are on chat restrictions why not continue to use that method??

They tried. It didn't work. Players that would have received larger bans (but instead continued to receive chat restrictions instead with the new system), didn't stop behaving poorly.

Players that continue to behave poorly in chat despite being banned repeatably for behaving poorly in chat is a self-control problem. You don't solve the self-control problem by plugging up one outlet of the poor behavior, they just find another.

Now if players are toxic while on chat restriction this should cause a Red Flag to RIOT and should lead to a suspension/ban.

Poor behavior in chat is a heck of a lot easier to detect than subtle trolling because Riot doesn't want to ban anyone that's innocent. Giving the players, who have already shown that they have no intention of behaving, unlimited chat restrictions is not solving the problem. It's just placing them into a situation where, if they're going to behave poorly (and they already shown that they will), that they'll do it in ways that will be hard to detect. And thus, unlikely to be caught and removed.

Maleke1 votes

Wow that was a long rant, but yes I agree.

I like when I queue for support and the adc bans the support I picked because he doesn't like it. I QUEUED support, I didn't pick fill for it, let me be my best support!

-Mal

Dimbon1 votes

It is what it is. Honestly if this game weren't addicting, half the player base that this game has right now would never have been there because of this very small part of the community. One rotten apple spoils the lot. Kill a demon and a new demon is born that takes its place. What are the chances that a permanently banned player will not make a new account, not reform and continue to rage endlessly. Riot cannot simply handle this situation no matter how hard they try (unless they shut down the game of course) but hats off to their attempts they are commendable although the interval between decisions makes them look lazy and look like a company that does it for the money not for players considering all the begging and opinions people put up on the boards.

Maximum Morde1 votes

Tldr

Dimbon1 votes

Its fine i think the title gives you a brief description of what was in the actual comment well enough to understand the topic by yourself

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