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Carry In-Game mutes over to post-game chat (or add the option to do so in the client settings)

Ephensta··13 votes·9,879 views

It's well known that the vast majority of League players are as toxic as they come. I mean it's utterly pathetic that anyone would tell another to kill (him/her)self, ESPECIALLY over a video game.... A common one is folks calling others "useless," which really begs the question "Are you telling me you play this game to be useful????"

Anyways, it's obvious that there isn't much being done to combat these scum so please.... At least give us the option to keep all the ones we've encountered blacklisted and enable that option for a post-game chat mute. Many others along with myself would greatly appreciate it. I can deal with someone that lacks skill, that's understandable, not everyone is going to be a game master but EVERYONE can keep their senseless toxicity to themselves.

[sg-janna]

8 Comments

notkai4 votes

I agree. Muting is one of my favorite features, and I wish it carried over to the post-game lobby. Hell, I wish I could mute people in the PRE-game lobby sometimes! I definitely support the implementation of a lobby muting feature.

suckmynuub2 votes

I've been wanting this since like s2 lol. Idk why it isn't a thing yet.

AJStarhiker1 votes

I haven't done it in years, but try typing /Ignore playername. It used to put them on your block list but, I don't know if that feature has been removed.

Tele II1 votes

Ive heard its because the client and in game arent connected. Well, they should connect them then. Ive seen this feature requested too many times and theres no good reason I've seen not to implement it, other than the work required to implement it, which imo, isnt a good reason for a company as successful as Riot.

And I am talking solely about the mute carrying over, not blacklisting players to prevent being matched with them in the future.

Leetri1 votes

Well that's one thing, the clients aren't connected, but it's also because there's no mute function outside the game. There's only block, and that works very differently. Say they just hotwire the clients together and make the mute carry over into a block. If you accidentally (or not) muted a friend, once you entered the post-game lobby your friend would be removed from your friends list and they wouldn't be able to message you at all because they're now on your block list. This actually used to be a feature back in the day, but Riot removed it because people kept accidentally removing and blocking their friends because of the mute.

And there's no such thing as "just implement it" in business. People gotta approve the features, people gotta allocate budget, people gotta set priorities, etc. This might very well already be on their To-Do list, but there's 100 things that are more important they gotta do first.

Tele II1 votes

{quoted}

Well that's one thing, the clients aren't connected, but it's also because there's no mute function outside the game. There's only block, and that works very differently. Say they just hotwire the clients together and make the mute carry over into a block. If you accidentally (or not) muted a friend, once you entered the post-game lobby your friend would be removed from your friends list and they wouldn't be able to message you at all because they're now on your block list. This actually used to be a feature back in the day, but Riot removed it because people kept accidentally removing and blocking their friends because of the mute.

And there's no such thing as "just implement it" in business. People gotta approve the features, people gotta allocate budget, people gotta set priorities, etc. This might very well already be on their To-Do list, but there's 100 things that are more important they gotta do first.

Thing is ive been seeing this requested for about 5 years. Lol

Leetri1 votes

And there's been a whole lot more important things to do during those 5 years than implement a feature that only works for 1 single screen most people immediately click out of anyway. It's a simple matter of priority.

Tele II2 votes

{quoted}

And there's been a whole lot more important things to do during those 5 years than implement a feature that only works for 1 single screen most people immediately click out of anyway. It's a simple matter of priority.

Priority is based on what? Imo, its based on demand and cost-benefit analysis. My point is just that I've seen tons of these threads through the past 5 years, so maybe its about time they finally implement it as so many people have requested it for so long. I mean, idc about it, I rarely even use the mute function, but clearly a lot of people do care about it. My point was simply that they should make it a priority. Obviously they've prioritized other things. And if they feel implementing this feature is not worth it, then its not worth it for them. I dont really care either way. They could make a statement about it at the very least, instead of us players just telling other players their inner workings as if we work there lol.

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