Suggestion for preventing so many AFK players
The most frustrating aspect of this game is a player (or in a game I played, 3 players) leave the game. Toxicity usually starts when someone does this or starts feeding massively. It becomes impossible to pull a game up from a nose dive with 3 missing players. The result of players that leave a game causes people that are trying to have a good competitive game be set back and stuck in a situation that feels almost inescapable. This is enough to cause players like myself (who have invested a tidy sum of money into this game) to explore other games.
Here are a few suggestions that could be a starting point to improve the player experience.
- Add an AFK detection based on no actions in 60 seconds (outside of death timers).
- Add a data “tag” to the player accounts (and IP address) from players that ditch or AFK a game. (database indicator) a. This would then be used to form groups. Players with this “tag” would only be able to queue with other players with the tag. This would be worked off in several games completed (regardless of win or loss). b. If the games are left then the “tag” removal game count would be reset (restarting the process) c. Once the “tag” is worked off then the player would be placed back into the regular queue.
- Add a buff to the team when a players is AFK for over 3 minutes. i. This buff would stack per missing player and level. The idea is it would offset the missing people. ii. As soon as a player returns, the buff “erodes” over 30 seconds. b. When a player AFK is detected, then at the 5 minute mark, the team that has the missing player(s) would have a dialog box presented with the following options.
- Surrender with no penalty
- Continue with “buff” at full penalty
This is a game, everyone has a real life outside of LoL. The AFK system should only go into effect after a person chooses to leave for 2 times in 20 days. If the player reconnects to a game inside the 5 minute time window, then this would not cause the AKF system to “tag” the account or IP address. Optionally, players could use RP to purchase a highly priced token ($10.00) to reset the “tag” once every 30 days.
Thank you for your consideration,
Bloodstandard
