[{quoted}](name=Riot Tantram,realm=NA,application-id=ZGEFLEUQ,discussion-id=BAazeesU,comment-id=00010004000000010001,timestamp=2016-10-06T21:11:59.706+0000)
What if your first pick is an immobile ADC, and the entire team picks assassins.
This just changes the dynamic of how each player plays. You can still win or lose the game, but your ADC has to be much more careful in this situation. Their job becomes staying alive and joining the fight late. This would result in lower damage.
What if your top lane plays a low DPS tank, and they are just soaking damage and dying so the team can do what they need to do? What about a split pusher who buys time for the team to take objectives.
Why would a support not play a DPS mage in this case? The they would ensure they lose less LP.
Why would a top lane play a tank instead of DPS?
League of Legends is a team game.
I'm a football fan. Different teams play differently. One team may stack up the running yards, creating huge stats for the running back. Does this mean the loss should count less for the running back than the receivers? Other teams are pass heavy or defense heavy.
Why is it that you want to punish people for having a poor game? In the vast majority of cases, they were trying hard .. just like you. Why should they be punished because the comp wasn't in their favor? Why should they be punished if they are against the best player on the enemy team while you may have done well because you were against their worst?
Intentional feeding is not as prevalent as you may think. Most reports for intentional feeding are because someone did poorly in a game and the reporter needed someone to blame. Remember, when you reach your correct matchmaking rating, you will win/lose 50% of the games.
Actually, I have a bone to pick with your analogy. Regardless of wins/losses; that running backs statistics ARE important and DO effect what happens over time. The guy who runs 100 yards a game (I'm making this up at the moment but bear with me) is open for better contracts, better trades, better endorsements and IS ranked higher than the guy who ran for 20 yards a game but whose team won more. Does he get a super bowl ring out of losing each game even though the player put up monstrous statistics? No, but does his ranking among players improve. YES.
I feel like it's false logic EVERY time you or anyone else at RIOT stress how much it's a team game. Yes. Wins and Losses are team related. Who wins the super bowl is team related. Who wins Nascar is team related, who wins the world series is team related. but in EVERY one of those sports. The INDIVIDUAL performance of any player in the league regardless of wins or losses is taken into account ESPECIALLY for ranking them. Typically the win/loss does play a large factor but it's not everything.
And I feel like that's just it. There's no respect for the consistent player that may not win as much but makes the most out of each game. I've watched heartbroken as my 8/1/11 lead evaporates as my team runs headlong down mid to die. I've been there for the 500 cs, 70 minute game where I'm praying that the zed actually targets their carry this time instead of their full build tank T_T... I've seen the frustration of my duo winning bot lane, pressuring mid lane, taking dragon, only to have top and jg die 32 times.
And the examples go on... and on... and on... the big difference in many real sports is that when you look at those sports, the teams are on similar levels. Each player on the team is on a similar level. They're the 0.01% who made it into professional sports. They're the freaks of nature that can hold 280 lbs on their frame and run a 3.8 40 yard dash. But it's just not comparable to LoL outside of LCS. And honestly, I'd be happy with my teams being on similar levels most of the time. I'm fine with legit losses. Even blowouts. When my teams actually trying, doing what they're supposed to be doing and just losing the plays, I accept it. But from where I'm sitting it's 1 in a dozen losses. I see it all the time. Whether it's 4 people with 2/1/2 type kda's and the random 5th wheel 0/10/0 or the Yasou that went 12/28 and thinks they did the team a favor or a million other scenarios I think there's a VERY BIG PROBLEM with presenting a ranking system that doesn't incorporate ANYTHING about our individual play. I can literally get an S every game (and I've gone on losing streaks where I've had an S in every game) and it's not worth anything? Jokes about the validity of the grading system aside, I've really yet to hear a convincing argument for why we're RANKED in accordance with how our team performs when no other sport in the world does it that way. If Faker was forced to play with B5 trash that fed 10 kills to every kill he got and lost every game... would that make him anything but the single best player to play the game?
Before this becomes a novel I'll make my last point. If it's supposed to be a team game and only a team game... why is the chat so lackluster? Why is finding a team so frustrating? The Team Recruitment forums are honestly a joke. The websites you can go to are just that... other websites and they're not all that great. If there's "team game" win as a team, die as a team... then why isn't there a more concerted, RIOT approved, effort to help players find teams?