Positive players need more reward
I'm writing to express my concerns on the increasing amount of negative players I encountered in the game.
I'm an adult who have a full time job and only play the game for leisure and relaxation. However, the increase amount of negative behaviours does not make this a fun game for me any more.
For example, I have encountered numerous games where one or more players:
- intentionally ban the champs, where other players have already chosen the champ
- refuse to play the assigned role and threat others to feed if refuse
- intentionally feeding
- IMPORTANT - refuse to work with team (i.e. farm all games, do not participate in team fight etc.) to achieve a positive/perfect score
The current tribunal system is not quiet working for the following reasons :
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information asymmetry / insufficient communication - the people who report others do not receive timely feedbacks on the results. This not only demotivate players to report further negative behaviours, but also fails to raise the awareness of the negative behaviours they encountered in the game.
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The positive players are not rewarded enough - players are HELPING the tribunals to build a pleasant gaming environment. However, there is no reward system in place for players who constantly report/assist negative behaviours (I personally have to gift other players skins to motivate them to report a bad behaviour). In another word, some players may think why bother to report ? What are the chances I run into a bad player again?
I have to say that I have found nothing but disappointing in the gaming environment recently. I would have to move on to other games if the issue is not solved. The only way to achieve sustainability in the game is not only through innovating new champs, but also innovating in the gaming environment management system.
ZC.