Reward for ACCURATELY Reporting

Crimson Burner··1 votes·1,516 views

Reasons for the idea: So I've been giving this a lot of thought and wondered, why do many people avoid playing normal games or not enjoying the games they play. I mean many of us who play other games know how other gaming communities believe "league is toxic". So why do we continue to play it? Because it's that fun, but why do we deal with the toxicity? It seems to me players don't find it "rewarding enough" to report a player. I know many people have gone through this, you get that trash talker that's beating you in lane and then when you turn the tables and start beating him the first word you say that can be considered trash talk, has the whole enemy team responding to you with "reported for unsportsmanlike conduct", which in a sense is true and I understand the report, but I also understand why he started trash talking back. Other occurrences include players not wanting to try new lanes or new things (builds, champions, etc..) because there's always that one person that riles up the whole team to flame at you. So those players end up getting reported while the player that's like "Feeding in a normal game is fine its not ranked", just makes you feel like, oh so i can't have fun in a normal game because you don't even try not to feed. I'm not referring to the people struggling in lane, I'm referring to the intentional feeders that use the excuse that it's a normal.

Details about the idea: I thought how can we get people to report these toxic players more, without getting them to report just anyone. Two things would need to be kept track of for every player and I know this may be difficult, but I feel like it would be rewarding for both players and the image of league to gamers outside the community. So my idea is what if Riot were to implement a reporting system that rewards players for accurately reporting toxic players. For example, if a player has a 75% accuracy on their reports and 100 players they reported were punished either by a chat ban or suspension, maybe give the player RP or a mystery gift skin or a skin created solely for this purpose that isn't sold in the shop. There could be increments of like 100 for the first reward, 500 for the next reward, 1000 for the next one, and 10000 for another one etc..

Why would this work: It gives players obvious motivation to report toxic players and not just random ones since they need a good accuracy on their reports. With this type of gift also comes a punishment, if you're punished for being reported maybe you can have your count and accuracy reset back to 0 until you become eligible for prizes again your count will not increase. Finally players will second guess being toxic knowing that any of the 9 players in the game could report them because they have something to gain from it.

Conclusion: I hope this idea will take some form into League's reporting system because I feel both League's image will improve, toxicity should be more rare to find in games, and players will be rewarded with both the rewards and more enjoyable games. I hope to hear any ideas and thoughts from the community on this to either improve this idea or let me know if there's something I may have overlooked. Thank you for taking your time to read this.

13 Comments

scazzman1 votes

rewarding for reporting would result in people trying to bait each other into being toxic even more so then they already do

Crimson Burner1 votes

how can you bait someone into being toxic without being toxic yourself.

scazzman2 votes

{quoted}

how can you bait someone into being toxic without being toxic yourself.

you can't but dedicated flamebaiters know how to game the system by being just passive aggressive enough to avoid detection

examples.

deliberatly banning someone's pick intent,

sitting in a bush watching you die when theyre at full health right in front of you

doing something lightly reportable, such as calling you bad, in an attempt to get you to ask for reports, but then acting super nice once you take the bait,

Crimson Burner1 votes

You do make a good point, but I don't see many people purposely lose their games just to flamebait others. Plus even if that player is flamebaiting if enough people report them I'm pretty sure the system will punish them for it. Also let's say they get you to successfully rage and report you, you won't be punished on your first offense unless you said something really bad. So when you don't have the flamebaiter next game you probably won't flame which means you won't be punished which will actually lower the flamebaiters accuracy. Nonetheless the point you made is really good.

scazzman1 votes

{quoted}

You do make a good point, but I don't see many people purposely lose their games just to flamebait others. Plus even if that player is flamebaiting if enough people report them I'm pretty sure the system will punish them for it. Also let's say they get you to successfully rage and report you, you won't be punished on your first offense unless you said something really bad. So when you don't have the flamebaiter next game you probably won't flame which means you won't be punished which will actually lower the flamebaiters accuracy. Nonetheless the point you made is really good.

flamebaiters retain thier report weight as long as they are able to get you to validate thier report. and most of them are smart enough to not report you unless you take the bait

Crimson Burner1 votes

You make a really compelling argument, but I would say adding this to the system is still an improvement outside of the flamebaiters who you can't actually do much about atm anyways.

DemothHymside1 votes

It seems you're being downvoted because people don't want to believe that behavior exists, when clearly it does.

Astôlfo1 votes

No, this is stupid as hell.

Crimson Burner1 votes

Can you explain why? I'm curious because i feel like it was a good idea.

Astôlfo2 votes

You don't and shouldn't need a reward for reporting accurately. That should be the norm.

Crimson Burner1 votes

I know it should, but why aren't people doing it then?

Crimson Burner1 votes

Let me be clear about this, I'm not saying I don't do it because I want a reward. I'm saying many players don't do it because they see it serves no purpose to them or they "enjoyed the freelo" because someone intentionally fed and they'll probably never see that player again.

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