What happen after reports (where you acted fine)

DeathBellzRingin··1 votes·383 views

Hi, my question is the following: When, after a game, you get reported by some guy, but in fact you havent did anything truely bad. are there any consequence of these reports?

let me clarify it: i just did a game, (solo queue, shouldnt do them anymore, holy ****, can never have a fun and calm game when solo queuing lmao), and in that game, a mundo started insulting our jungler, a nidalee, because she got the lane he wanted. he said rude things, which werent appropriate and weren't sportmanlike. he also attacked her play style, saying she "sucked" and such. i got tired of seeing nidalee, a beginner, getting insulted by mundo ( the other members of the team werent really nice either, but they were "OK"). nobody attacked me, but i already lived that nightmare nid was in and felt for her. thus, i politely asked mundo to stop this war, told him not to start a never ending war which would cause the team spirit to die, beaten to death by the rude talks and the hate coming from these talks. the team calmed up, only mundo kept saying rude things. he never said heavy things, but was negative and runined the fun. at the end of the game, i got reported by this mundo. i felt really pissed out, didnt know if i should cry or rage, started asking if i did the right things, i started feeling bad due to that pop up saying "we all have bad games " and bla bla. that message was automatic and im asking if that message have any, from little to high, consequences.

thx for your awnser.

to rito: i think, and thus suggest to change or rework the mesage that automaticly pop up, making it less like "you did something wrong, you shouldnt do itr again" while you acted fine

10 Comments

Jubbinaut2 votes

Here's a rough outline of how reports are handled:

  1. A report is issued.
  2. Depending on the overall number and weight of reports the player in question has received, the in-client pop-up warning may be triggered.
  3. Once sufficient reports have been collected, a case is built against the player in question.
  4. The case goes to review, and the reports are validated (or invalidated, as the case may be).
  5. From here, there are two possibilities:
  • If the reports are valid, and the review does find unacceptable behavior, a punishment is issued based on where the player stands in the hierarchy of punishments.
  • If the reports are invalid, the case is ignored, and the player continues about his business.

Now, I'll go ahead and say I may have some of those orders of operations wrong (I've heard somethings that make me think validation happens much sooner than I have it here), but that should give you an idea.

It's important to remember that the pop-ups are really just warnings - they aren't actually connected to the punishment systems. So if you see one, think of it as a chance to review your behavior. If you've been keeping your nose clean, then you're good! If not, it's a great reminder to watch yourself.

DJColdCutz1 votes

When you say "Depending on the overall number...of reports the player in question has received" do you mean the number of reports received in that one game? Or do you mean the number of games in the player's recent history that he has been reported in?

I am assuming you probably mean the number of games, because we hear time and time again that getting reported by one person is the exact same as getting reported by nine people when people argue for punishing those who try to "recruit" reports from the enemy team or when people complain about getting harassed and falsely reported by premade groups.

I just want to be sure I understand exactly how the report system works. Thanks.

Jubbinaut1 votes

{quoted}

When you say "Depending on the overall number...of reports the player in question has received" do you mean the number of reports received in that one game? Or do you mean the number of games in the player's recent history that he has been reported in?

In that case, I honestly don't know. That particular phrase was relating specifically to the pop-up warnings, and I don't know with any certainty which way it figures for that. Considering, though, that cases are built based on the number of reported games, I suspect that it operates under the same principle.

By the way, I like the idea of "recruiting" reports - a very diplomatic way to put it! [slayer-pantheon-thumbs]

DeathBellzRingin1 votes

i think "recruiting" reports should be considered a (minor) offense, when the enemy have nothing to do with the problem. just bringin my my 2 cent (im shiny, like the sun Leona <3 )

alasarcher1 votes

{quoted}

When you say "Depending on the overall number...of reports the player in question has received" do you mean the number of reports received in that one game? Or do you mean the number of games in the player's recent history that he has been reported in?

I am assuming you probably mean the number of games, because we hear time and time again that getting reported by one person is the exact same as getting reported by nine people when people argue for punishing those who try to "recruit" reports from the enemy team or when people complain about getting harassed and falsely reported by premade groups.

I just want to be sure I understand exactly how the report system works. Thanks.

Its about % of games u get reported in. If you play 10 games and get reported in 8, u will get warning and investigation will probably start. If you play 100 games and get reported in 12, nothing will happen.

alasarcher1 votes

{quoted}

Here's a rough outline of how reports are handled:

  1. A report is issued.
  2. Depending on the overall number and weight of reports the player in question has received, the in-client pop-up warning may be triggered.
  3. Once sufficient reports have been collected, a case is built against the player in question.
  4. The case goes to review, and the reports are validated (or invalidated, as the case may be).
  5. From here, there are two possibilities:
  • If the reports are valid, and the review does find unacceptable behavior, a punishment is issued based on where the player stands in the hierarchy of punishments.
  • If the reports are invalid, the case is ignored, and the player continues about his business.

Now, I'll go ahead and say I may have some of those orders of operations wrong (I've heard somethings that make me think validation happens much sooner than I have it here), but that should give you an idea.

It's important to remember that the pop-ups are really just warnings - they aren't actually connected to the punishment systems. So if you see one, think of it as a chance to review your behavior. If you've been keeping your nose clean, then you're good! If not, it's a great reminder to watch yourself.

This should be sticky. So all those "omg i got reported" could know where to look for info

DeathBellzRingin1 votes

i agree im like the wind, useful, but how? Janna

PIMPSMOOTH1 votes

When, after a game, you get reported by some guy, but in fact you havent did anything truely bad. are there any consequence of these reports?

No.

DeathBellzRingin1 votes

not a much useful awnser, my friend. i suggest you to give details next time ^^ (ok, i flash out summoner 4 )

DeathBellzRingin1 votes

sorry for coming back this late, i had a busy life. also, riot, im asking myself how we are all suppose to stay calm when peoples get toxic Twitch , i love league of legends, its incredible the feeling to have a nice game where players are nice and to have a good chat, to joke around while playing, having fun with both teams. the problem is that im impulsive and i have a bad time dealing with toxic players Singed . i want to stay zen like Shen and deal nicely with it, but i often realise too late that i went a bit too far against a troll/Teemo toxic player. i got my "real" account perma banned, for verbal Sona abuse. it all happened because few players flamed about me, in a few games, and each i time i was loosing control Gnar of myself. after that ban, i started trying hard to stop reacting to such peoples Warwick , but its a real tough job, while all i want is a good time in a damn game. im already using all the options available that i know of to help myself stay Karma calm, but it aint enough. i reactivated language filter, disabled /all chat, reduced the chat box size so i dont look at it as much. im doing my best to mute the players im having problems with. all of this help, but it still happen the chat goes wrong. what can we do, i know im not alone with that problem.

sincerly, a guy who dream to keep and bring peace all over the rift.

item 2010 Are cookies the solution? everybody is happy, with cookies :P

If i get to be banned again, ill cry like that poor Amumu, hoping these tear dont harm someone....... item 3070

i got it, i found the solution. Hugs are the solution, people need to Blitzcrank Hug themselves more (blitz rocket grab icon needed xD )

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