request regarding re-distribution of mmr based on kda

maruccii·2/2/2017, 9:31:06 PM·1 votes·1,266 views

how about redistributing mmr base on the game score(kda)? for example, the one who trolled so fucking hard in the deatfed team should get more disadvantage in term of mmr and the one who carried the entire game should be excluded or losing less mmr point.

everyone is gonna play damn hard until the end of the game i think also we wont be able to see those who give up early or afk

oh and there shouldn't be time limit reporting afk
if anyone is afk or disconnected for more than 1 min we should be able to report them even no matter how long game is in progress. another example, winning team should get minimum mmr point like 10 or so and the one who is disconnected or afk should get all disadvantage losing 50 mmr or something like that.

10 Comments

AeroWaffle2/2/2017, 9:34:46 PM8 votes

No.

KDA is simply not a completely accurate assessment of how well you've helped the team.

For example;

KDA is incapable of showing selfless sacrifices that saves the lives of their teammates. If their teammates got kills, great, the player gets assists. But sometimes a player holds back the enemy team so their teammates can make a retreat without being wiped (and a wipe often ends the game if it's late-game).

slôw2/3/2017, 12:58:50 AM2 votes

Congrats for worst suggestion of the year! CORRECTION!:

SUGGESTION(S) OF THE YEAR!

C-C-C-COMBO!!!!!!!!!!!!!!!!!!!!!!!!!!!

You know your suggestion was dumb as hell if every single person is writing several reasons each how dumb it is.

KANDAONFIRE6/1/2018, 9:42:01 AM2 votes

Every objectives and champion objective hit can be tracked in every game. Map presence is tracked as well. CS is tracked. KDA is tracked. Warding is tracked. So why is it that none of that matters when calculating MMR? Because the people at riot are inconsiderate idiots. Excuses like "people will play for themselves" or "support dies a lot" are idiotic excuses. A support could have different standards than an ADC. Number of wards across the map? Assists? Wards found? Time spent in proximity to adc? And much more. And each of these could have their own factors of contribution to MMR. And anything that cannot be tracked like actions that sacrifice for the team could go into the catch-all bucket of win/lose; which would be weighted on more. Why is this so difficult? Because people at RIOT are just inconsiderate idiots. They have a system that works about 50% of the time, and it makes them money, so then leave it as is. If adding this system of MMR contribution costs money and doesn't bring more money in, then why do it? That's why the current system only cares about win/loss.

Hambone20132/2/2017, 9:48:14 PM1 votes

No lol I'd a team game and the team needs to either succeed or fail as a team. Introducing kda anywhere puts people in a solo mindset to shield their own kda from harm instead of risking it to win.