SUGGESTION -- New honor system that would TRULY reward positive in-game behavior!

VanDutchie··1 votes·529 views

Here's a suggestion to Riot for an awesome honor system that mirrors the current ranking system for game play! What are your thoughts?

HONOR POINTS:

Kind of like LP, award and take away HP (honor points) based on a player's behavior:

  • Receive Honor Points for each honor from a teammate or enemy
  • Lose minor Honor Points if you don't consistently receive honor as much as the average player
  • Lose significant Honor Points for each time you are reported

HONOR RANKS:

This is very similar to normal game play ranks:

  • Create five different honor ranks to mirror the ones used for game play -- Bronze, Silver, Gold, Platinum, Diamond
  • Each player will advance/drop in Honor Ranks as they gain/lose Honor Points. (e.g. Someone could be a Gold game play rank but a Silver Honor Rank)
  • Honor Ranks will be visible to everyone in a player's profile and when in queue

TEAM MATCHING BY HONOR:

When setting up a game, each player will have a drop-down allowing them to select a minimum Honor Rank for teammates they will be matched with, up to and including their own Honor Rank:

  • Honor Bronze Options: Bronze
  • Honor Silver Options: Bronze, Silver
  • Honor Gold Options: Bronze, Silver, Gold
  • Honor Platinum Options: Bronze, Silver, Gold, Platinum
  • Honor Diamond Options: Bronze, Silver, Gold, Platinum, Diamond

BENEFITS OF THIS HONOR SYSTEM:

  • A player's Honor Rank will be visible to everyone, which is incentive to improve -- everyone wants a high Honor Rank! This is even better than a badge!
  • Honorable players will have the option of being teamed up with equally-honorable players (and dishonorable players will have to suffer with other dishonorable teammates, which is incentive to improve their behavior)
  • This system is easy to understand -- everyone already understands the current ranking system for regular game play
  • Other rewards (e.g. chests/keys) can also be awarded to players in high Honor Tiers

4 Comments

ModUlanopo6 votes

This is nothing more than Prisoner's Island in a new guise.

VanDutchie1 votes

Thanks, I wasn't aware of the "Prisoner's Island" concept. I looked it up and you're correct -- what I proposed is pretty much the same thing. Riot isn't interested in this concept because they believe toxic players can only be reformed by playing with non-toxic players. Fair enough!

Le Cashew1 votes

I can just see people abusing reports to keep people from getting "honor points"

VanDutchie1 votes

That could be prevented by weighting a player's reports with the frequency of their reports (i.e. a report from someone who reports all the time wouldn't be given much weight). The weight of a report could also depend on the number of teammates/enemies reporting the same person in the same match (i.e. if 6 people report the same player, it's pretty certain that the report is for valid reasons).

I didn't get into the specifics of the calibration of the Honor Points, but I think it can be dealt with :-)

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