Interesting part Riot is totally ignoring: I got to honor 1 after dropped to honor 0, but for some reason I got demoted back to honor 0 without being punished. Thus I am living proof that every single report reduce your honor. The whole competitive honor system is created by someone who hates it supports got honorable opponents when they did not do as they were told. They do not want you to see honor metrics as it would show that "slight gain of honor" is totally insignificant compared to honor lost by reports. And more importantly, for RIot bullies, hiding punishment system seems to be totally important. Thus lack of honor metrics is to hide effectiveness of reporting system and the fact there is no false report. If you would see your honor bar drop when you had players who attacked you verbally, you would understand there is no false report. And the fact is you can always report your enemies as vengeance after you lost game. There is no honorable opponent but dishonorable enemies in "winning" taker part of community who thinks supporting is insult to their status.
I have start to feel that the system change was made to ensure best score carry gets honors, as community seems to want. The fact old honor system worked like it should work, was just pain in the ass of community. God damn system gave supports honors when they did play well, but did not do as they were told. New system works just like community wants - it gives most honor to best carry in the team regardless how flaming or dishonorable he was! The system is actually MVP in disguise of honor system. And that is really bad design. In the other thread talking of the honorable opponent got it quite straight we have people who cannot grasp honor. For them pvp game means your opponents are enemies, and you cannot show any respect to them but insult and hate them as ends justifies means.