Variance in player behavior between bots and PvP
Ranking up a new account vs bots, and for the most part the company wasn't bad. But the situation was different in PvP draft match where the quality of conversation was substantially worse -- so much so that I would rather not attend those matches. It was still five people in a chat box on the Rift most of the time, so what changed?
Perhaps it's because most RPG & MMO style games don't offer defeat as an option. There are lots of games that harass, demean and/or frustrate, but they all assume the player will eventually defeat an end boss or some such.
Maybe the slay dad and take his place archetype doesn't translate well to a ten-man sport.