Management for the victim and offender of AFK amd intentional feeder

Dragonslayer RS·2/27/2017, 5:36:50 AM·2 votes·748 views

Dear Riot, AFK and intentional feeding destroyed the fairness of rank game. The team with AFK or feeder always suffers from lower win rate. Can Riot please give some love the those victims on the team with AFK and feeder by reducing the MMR and LP lost of them. On the other handle pushish the leaver and feeder by largely increasing their MMR & LP lost. I think this arrangement can reduce the incident of AFK and intentional feeding as well as make other player have better gaming experience. Thank you for your attention.

7 Comments

Magical Player2/27/2017, 8:15:53 AM1 votes

.... Then you're bashing the players who randomly dc for 5 secs as the system will still flag a dc as leaving the game regardless of if you return.

IN terms of feeders, what defines a feeder a bad score? bad games happen to everyone I know I've had games where I went 1/15 before, so I should be punished for having a bad game? Or whats worse, you'd see people begin to play far more passive if they have to be afraid of being labeled a feeder by the system as who wants to lose more lp because of a bad game

Or whats worse the entire baiting your team into dying, would occur to get 1 or 2 people a smaller loss of lp in losing games

In terms of the lp/mmr reduction for the team affected by the afk/feeder You agreed to play a game, you did not agree to the game being fair and balanced. Just saying in addition the lp system is always removing lp from the system, by taking lp from losses out during the promotionals

Magical Player2/27/2017, 7:45:17 PM1 votes

So you equate individual skill to individual reward?

Team game if we're to institute a system that values s+ then everyone will do what they think is in their best interest to get that S+ as you've stated you can get s+ in a losing game But what if you getting an A- would of won you that game

Nope wouldn't happen, you were too focused on maintaining a kda to get to the S+, to work with your team

Now thats just an example, but people when told that individual performance will result in a differing gain or loss will always focus on the individual rather than the team

Again, trolling would be even easier as baiting a teammate to die would be rewarding a troll directly. Again, making people play more passive as to preserve the supposed S+ they earned Again, these things need to be addressed in your system

Magical Player2/27/2017, 11:56:53 PM1 votes

So we're going to wait for lp gains and losses until after a game is reviewed to correctly assign the correct mmr/lp reductions and gains to both parties????