LCS Point Problem

NWarlord·2/28/2015, 10:13:01 PM·1 votes·481 views

Dear Riot, I think that because the length of games and amount of kills per game can severely impact the point totals you should try to implement some percentage of kills extra points for low scoring games. C9 for example absolutely demolished CST but because the game was about 32 minutes and there were low kills Meteos got 15 points. Meteos who played very well got 3 more points then Impact who did very poor, but because there game was about 40 minutes he had time to get random assists which brings his points up almost as much as kills.

Edit: Not saying this would be easy at all would take lots of complex algorithms and point adjusters but if you could pull it off it would increase the accuracy of Fantasy LCS by a lot. An example of points total would be If 15 kills per team or less and less then 35 minute game whatever percent of kills the player got would be how many points they get+kill points. Ex: Meteos gets 3 kill out of 15 so 6 points + 20(for 20%ofkills). So meteos would get as many points as a longer game if he had around the same stats percentages

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