Patch 4.9 Kha'Zix Update

BrayCoG·6/4/2014, 1:58:44 PM·1 votes·335 views

I didn't exactly know where to post this, but since Khazix 's evolved Q no longer deals damage based on missing health, where is the update to change this in the skills preview on the client?

It still reads, "Khazix passively marks enemies that are isolated from nearby allies. Taste Their Fear deals physical damage to a single target. Damage increased on isolated targets. If he chooses to Evolve Enlarged Claws, this deals bonus damage against low health targets. Khazix also gains increased range on his basic attacks and Taste Their Fear."

Thanks, (and if there is a better place to post things that could use a fix please tell me)

3 Comments

ChaosThief6/4/2014, 3:02:36 PM2 votes

Live gampeplay is better for this stuff, just so you know.

And people really underestimate the power of the new evolved claws.

Look at this simple senario:

There is one enemy with 500 missing health, no armor. Both old kha'zix and new have 300 bonus AD.

Old Khazix would get:

300 x 1.5 = 450

+8%(evolved bonus) of 500 = 40

490 x 1.5(isolation bonus) = 735 damage.

Now compare:

300 x 2.24(new evolved bonus) = 672

672 * 1.3(isolation bonus) = 874

He does more damage than before with the same damage, not even counting the isolation bonus. With the isolation bonus, he does far more. And keep in mind, this can be done to targets with full health as well.

I'll go stomp some people who underestimate the new Khazix .

The only time the new kha'zix does LESS is when they both have around 100 or less bonus AD.

I looked forward to these changes, and I like them. Change. Is gooood.

Edit: had to update math; reread the patch notes and apparently it adds 1.04 bonus AD to scaling. I swear it wasn't that.

MacbethAndCheese6/4/2014, 3:04:40 PM1 votes

Hasnt happened yet, the update may have not gone live on servers yet.