Mecha Kha'zix needs some love.

Bonly·7/25/2014, 12:21:14 AM·3 votes·601 views

I understand that Kha'zix's kit has the Irelia problem. He has every utility imaginable (other than hard CC) and a heavy damage nuke. However, his free tankiness has been removed and his poke has been weakened. His escape and gap closer no longer scales and his Q no longer has insanely high base damage due to %health. Alongside these nerfs he has received some helpful number tweaks and though I'd like some damage on his E so I don't have to build Ravenous Hydra every game I'd say his numbers are in the right place. My only problem with Kha'zix is that despite his supposedly versatile kit he's really only effective in one role at the moment: late game assassination. This is fine from a game perspective but his play-style no longer reflects his identity. I enjoyed jungling him and building/evolving based on the way the game was going. He could be a bruiser, a late game assasin, a mid game assasin, or even a pseudo initiator and damage sponge. Sadly however, from a balance perspective this made him almost a must pick in the jungle so he had to be stripped of everything but that pure AD scaling assasin.

I'm not asking for a return of the super adaptable and borderline OP snowballing assasin tank but I would like a return of one part of his identity and the coolest visual on the Mecha Kha'zix skin: ISOLATION. Before his %health and tankiness were removed, his isolation range was increased to 500 units (hereby referred to as 1 Kha) and towers behave as players. This nerf did nothing originally because the common Kha'zix play patterns didn't require isolation. However, now that he's forced back into the one play-style of glass cannon carry killer, that previous nerf really hurts. The mid lane is only 2 Khas wide and roughly 4 Khas long. This means that during the 1v1 matchup, the minions have to be at the bugs tower for him to ever find an opponent that is isolated in the middle of the lane. Additionally, targets are never isolated during a tower dive and rarely in a duo lane. This greatly reduces his damage and makes it impossible to find an isolated target in a 5v5. Even the tanks are only 500 units away from their ADCs attacking the opposition's tanks. Most importantly however, MY MECHA KHA'ZIX SKIN NEVER DISPLAYS ISOLATION TARGETS ANYMORE. This is more important than any damage.

2 Comments

Only Play Nid7/25/2014, 1:38:02 AM2 votes

Agreed.

SerBlaise7/25/2014, 1:56:28 PM1 votes

AGREED. Any mechanic that depends on the opponent's stupidity (ie not staying near his minions/tower/ally) is a bad mechanic IMO. Kha needs either to have the nerf reverted or have some mechanism added that allows him to knock back or move or charm someone into isolation range (possibly OP?).