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Would reducing poppy's mana costs make her more viable?

Best Veigar FL··4 votes·1,239 views

I like Poppy's kit and what all she can do but she is not very popular at all and has even never been played in the lcs so i was thinking on ways poppy could be improved as a champion; by best bet besides a rework would be to reduce the mana costs on her skills so that she did not run out of mana after a couple casts of her skills. Then if riot fixed her mana issue i think it might make her more relavent as a champion and might even become a viable top laner to add some varity to the top lane like riot wants so that its not just Renekton everywhere. So ultimately I was wondering what all you think of this idea and if it could make her a viable champion again or if a rework would be needed instead.

6 Comments

One Of Death3 votes

Poppy is non-arguably the hardest carry in the entire game, I think it's fitting to have her so weak early-mid game when she can 1 v 5 late game.

BetterNerfPoppy2 votes

As a regular Poppy player and self-styled "Poppy fan", I have to say the only thing that keeps her out of high-level play is the all-powerful Meta. While an art update is sorely needed, there's not much room for change in her kit without a giant rework (I'm talking gutting and starting over). A mana-taxcut would mean she could snowball earlier, allowing her to hyper-carry as early as the 25-minute mark, and that's just no fun.

Speaking of "no fun", her two unfairly-powerful abilities (her passive and her ult) are enough to have RIOT on-edge about even mentioning Poppy's name, let alone changing her kit. Last I checked, I read somewhere (don't ask me where, probably on Reddit) that RIOT's position on the matter was that she's due for a rework, but they're afraid to drastically change something that works as of now. Not to say that she sees a ton of play, but that those who know how to play her get the advantage of an ult with no method of counter-play, and a passive that more-or-less keeps you safe from any and all assassination-attempts.

If you're having early-game trouble, try playing with health-regen quints and taking Summoner Heal and Summoner Barrier. You be surprised how often your lane-opponent will misjudge your survivability under your tower and give up easy kills. As for laning/last-hitting, I like starting W and making sure to keep hitting things to keep the 10 stacks up. Yes, her W has a crazy-high mana-cost, but it does pay for itself if you can just keep on hitting things (and trust me, those runes/spells will keep you alive until your jungler shows up).

Keep trying, and remember there's always room to think outside the meta!

King Tina1 votes

I'll be honest Poppy 's kit is just fine, it's mostly because what people decide is the meta, becomes the meta. I have a friend who can wreck as poppy she's actually quite viable for singling any target out of a team fight. She's also capable of taking out tanks with her % damage abilities and the sort. I've personally seen a build that one shots the adc (trinity force smash into wall q = dead haha). I personally think it's just because everyone plays what everyone else plays doesn't have to do with the kit. Personal opinion though.

kuroshini1 votes

techinically that's not one shotting.

Best Veigar FL1 votes

Like i know poppy has good damage but her high spell costs really hold her back from being as good as she could be. So i was saying if poppy did get her mana costs reduced then she would be allot more viable and possibly another one of the viable choices for top lane and even the jungle.

The Gazellion1 votes

If riot would just make her W not cost half her mana pool (slight csarcasm) I would be fine with that.

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