Rengar too weak now
Dont you think rengar needs a buff? hes been nerfed so hard he need a buff at least keep his old ulti so no one can see him
Dont you think rengar needs a buff? hes been nerfed so hard he need a buff at least keep his old ulti so no one can see him
Yeah! I think so, he are my favorite champion, I think Riot need to rework him! Him too weak now! 
He's actually pretty strong at the moment, I cannot for the life of me figure out why people keep saying he's weak. All they really did was decrease his ability to split push like a monstrosity. He still bursts hard and now has sustained burst reminiscent of Akali. It isn't as much up front burst early game and late game it's slightly less but the CD reduction on his Q more than makes up for the loss of front-loaded damage by increasing his sustained DPS over an extended fight.
The complaints about his Thrill of the Hunt are ultimately unwarranted, literally about 90% of the time you can completely avoid being revealed to be in the area via the particle until you are already in leap range. The change to the ferocity generation is an overall buff when combined with the speed boost post ult. Now you can go in with 5 ferocity and combo with double Q, W, E, and then immediately double Q again right after due to the rapid generation of ferocity. This is a net gain damage-wise compared to the old numbers but takes slightly longer to unload.
The Bonetooth change is good and needed to happen. As good as the old necklace was, it was just a handicap late game when you could be using that slot for something much more worth it. The current version allows for loads of utility in a free slot. You can now have an even better late game with a real item, not to mention the fact that you don't even lose stacks on death now.
Just my thoughts.
Finally someone with a brain! Thank you for actually taking the time to think and not just assume NERF OMG. You sir get a internet buffet from me <3
Copied from: //forums.na.leagueoflegends.com/board/showthread.php?t=4413903&page=177CaptainWinget
Junior Member 2 Hours Ago Would love to see a little more love for his early game laning phase. If attack speed is such an issue for the sake of split pushing, a bleed attached to his Q would be greatly appreciated so we can actually trade in lane. I figured not being able to Q towers would be enough of a deterrent from split pushing, didn't need to take the attack speed from him as well.... For the people that are saying he is stronger in teamfights, that is fair I will agree with you, but Rengar is listed as an assassin first and a fighter second. It is not ok to make one method of playing him (the most common method mind you) less powerful and then argue that compensation was given in the form of a different role... I understand how the rework was perceived as necessary, but it is such a failure because it removed toxic gameplay without true compensation to other abilities. If he is supposed to dish out damage in a longer amount of time why is there an indicator at all? We are not insta-gibbing anymore so why does our ultimate let our prey know we are coming? The nerf to our damage was supposed to allow us to keep stealth, but why is there an indicator then if you wanted us to keep the element of surprise. His laning phase has also been harmed, he used to be a lane bully capable of outplaying Renekton, but now it is such a struggle to just go even. If single target assassinations are such a problem that is fine, but there has to be compensation in other areas. The nerf to Q, R, and split pushing were so severe that I can not for the life of me find where in his kit you pumped power back in.
I don't agree with your views, I couldn't I said it better then him.
No one gets vision of Rengar when he ults... they just get a warning when he is within like 1000 or something range of said champion. I somewhat main jungle Rengar and I think he is personally in a perfect place right now. Not stupid op but not under powered I think riot did a good job of balancing him.