[Gameplay] Multiple Hecarim Dashes

Mr Malibu··1 votes·1,112 views

Not sure wheter i should call it a bug or not, but it surely is a weird interaction. Whenever Hecarim uses his e to dash to a target, but the target dies before the real impact (before hecarim actually deals damage to the target) he may dash to another target. So it isnt really a bug, because he doesnt deal the damage twice or applies the knockback twice, but still it can be used (mainly in combination with smite) to close a big gap. e.g. if you chase somebody through the lane you can dash towards a minion and smite him right before you hit him and dash afterwards again onto the enemy champ or whatever. Explanation to the video: I used my e and waited for the exact second, that one of my minions would finish an enemy minion to dash on it. Then i dashed to another minion smiting it right before the impact and finally i used "the real" dash onto a full hp minion. Whereas only the last minion got the dmg and the knockback effect, but still i moved extremly fast by just using my e dash multiple times.

I know that this is not game breaking or something, but I still want your opinion if its either a) a bug that should be fixed soon or b) an advanced hecarim mechanic / trick that should not be changed (see poll)

best regards Mr Malibu

4 Comments

Alleo1 votes

Did it reset the duration every time? Or did you only have the duration from the original press. If the duration of your E reset every time then it would be a bug. If not then it is working as intended because any empowered auto that does not actually do damage/hit a target does not get consumed.

Mr Malibu1 votes

Nah it didnt reset the duration, thats why i wasnt sure how to categorize it. And you are completly right with the empowered autoattack not getting "consumed". But whats being weird to me is the fact, that only the dmg is "part" of the empowered autoattack not the complete dash animation. So obviously its not a real bug, but i think the interaction is just wrong, because the empowered autoattack should be done once he started the dash, not when he finishes it with dmg. In my opinion its wrong, that he can use parts of his spells "again" just because he didnt finish the complete spell. I know that a lot of champs can cancel animations and stuff when hitting minions about to die. But they wont get an advantage out of it. Whereas Hecarim can get an advantage in form of a gap closer. So this is not a real bug, because it is intended that way. So this topic may not belong to this board, but still i do think that this interaction is wrong and should be changed!

Alleo1 votes

It's the same with any empowered auto. It does the animation but no damage. Test it with rengar, Darius, and Blitzcrank. All 3 will do the animation but not the damage.

Mr Malibu1 votes

yup, i know but the differnce is the other champs do not profit from this. Whereas hecarim does, because he gets a "free" dash. As i said, i know it is no bug, but i still think it should be changed.

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