First target damaged by lee's ultimate is applying the 33% of the total spellvamp.BUG
Single target abilities that apply splash damage will apply full spell vamp to the original target, and 33% to the splash damage. For example, Ryze's E / Brand's E+Passive. (Source:http://leagueoflegends.wikia.com/wiki/Spell_vamp) This exactly describes Lee Sin's ultimate, but the whole spell is ''registered'' as an AoE spell, lowering the damage dealt to the original target (and the subsequent targets) by 33%. PROOF: http://2.ii.gl/mvqncs6gj.png In this screenshot you can see i'm dealing 329 damage (TO ONE TARGET) with a total of 57% spellvamp and healing 62 HP: 329x0,57 = 187,53 188 SHOULD be the healing done, but as you can see, if we add the 33% reduction: 187,53x0,33 = 61,8849 we get the actual healing done, 62 (Which is totally wrong, as the wiki says). http://2.ii.gl/SmTettQxs.png 2nd screenshot, I'm dealing a total of 854 damage, so by adding the 33% reduction we get +161 HP: (323+531)x0,57x0.33 = 160,6374. TL;DR Lee Sin's ult doesn't apply spellvamp as it should. The whole spell is coded as an AoE ability, almost lowering the healing recieved by a half when damage is applied to one target, while this doesn't happen with similar spells like Ryze's E / Brand's E+Passive. FIRST TARGET HIT BY LEE SIN'S ULTIMATE ISN'T APPLYING 100% SPELLVAMP EDIT: Another big proof this is a BUG (from lolwiki) http://i.gyazo.com/4049c7dc0bd32f333f48cb015a5e2a4d.png It says exactly what im talking about. And that's all, thanks for your time, I hope you could understand everything and this gets fixed ASAP.