Quality of Life Issue - Galio Justice Punch

Dave128·12/18/2017, 5:20:57 PM·1 votes·397 views

I have been playing quite a bit of Galio lately and find his justice punch (E) frustrating to use. I fully understand why and how it is not allowed to travel through terrain as this would probably make him very strong and offer little counterplay. The problem I have with it is that compared to every other longish range dash in the game that can go through walls, the fact that Galio just stops awkwardly SEEMS really buggy. I never expect the punch to fully clear walls. Most of the time this is an issue is when you are just barely clipping some terrain when trying to chase around a corner.

Seeing as there is terrain detection on ability queue (zoe E, Ornn E), can Galio's Justice punch be updated in the same manner to show that he will not pass through terrain if he hits it? Alternatively, could there be some kind of visual or sound indicating that he smacked into the wall instead of just stopping awkwardly and blowing a CD.

I want to be clear that I don't think he should be able to fully pass through walls. It would just be nice to add some clarity to his kit since his charge acts differently than so many similar dashes.

[galio-happy] Thanks!!

3 Comments

Friendly Ram12/18/2017, 5:38:40 PM1 votes

I'd love an audio cue, but what do you mean about seeming buggy?

xGunna112/18/2017, 6:10:04 PM1 votes

he needs to dash without going back he is very slow