[Gameplay] Zoe Q Redirect Bugs

big brian player··1 votes·728 views

We have this interaction where Zoe's Q will travel to the furthest location when redirected. This includes distance Zoe has accumulated after the Q is redirected allowing the projectile to travel past the indicator. In the video, I showcase different scenarios in which the extra range applies to Zoe's Q. However, when a Champion (have not tested against minions/jungle camps) is hit by E and is asleep, the Q will have a tendency (always from my experience) to drop short regardless of the extra distance inputted when using the Q redirect before using R.

1: An initial cast of E hits a champion. Here we see that the q falls short when q is casted before ulting, there is an increase in range but the range is not full distance. 2: Here we redirect Q before casting ult, and we see the resultant range increase properly. The q is cast at an earlier position to show that we gain a larger amount of range. 3: Showing 1 again 4: Showing the "proper" combo where q is redirected after ulting. Here we see that without utilizing the early q redirect, we can achieve full range.

3 Comments

BubbaV1 votes

because you're ulting too late lol

big brian player1 votes

Would not be the case as i have tested it many times. Also would that not apply when I redirect Q without a slept target?

ωoot1 votes

I can aggree that. See it often ingame, that Q's extra range doesn't seem to apply sometimes. Especially when a target fall asleep.

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